cement truck vs concrete truck
2022, Marietta Group, all rights reserved. * 0171259 - California - SR 44 - Floating column, * 0171326 - scs.bottomdumper - Missing license plate. Versions Crush and run gravel costs $24 to $34 per ton, about $50 per cubic yard, or $0.50 to $2.00 per square foot, which is one of the cheapest materials. Epoxy 3d floor murals, installation process, and step by step guide for how to install a 3d epoxy floor. into service), Fixed possible incorrect gps waypoint after load, Disabled navigation penalties on passthrough gas station (0045508), California: north I-5 polish and optimization, Firetruck - fixed strobes not alternating, Fixed possible simultaneous activation of both blinkers by AI vehicles, Fixed incorrect detection of player approaching intersection, Fixed traffic rule application to player (sometimes incorrect speed limits), Editor will log errors to fix instead of crashing when one item belongs to two compounds as result of mixing different versions of sectors, Various map fixes (holes, signs, flying objects), Fixed rain streaks sometimes remaining after rain ends, Fixed parked car sometimes spawning in player after load, Various map fixes (signs, vegetation, incorrectly positioned objects), Various map fixes (signs, floating objects, holes in map), More fixes for parked car sometimes spawning in player after load, Fixed shoulder with computation in road shoulder check, Added concrete tubes cargo to the economy, Prevented AI vehicles changing lanes into merging lanes, Improved minimal distance check for road events, Increased base minimal distance between random events, Ability to control UI map alignment behavior (i.e. Volvo VNL: Fixed missing Steam inventory association for Big Sur reward paintjobs. openGL: Fixes possible crash by alt+tab switching. It sets hard in 20 - 40 minutes. Release date It's about as close as you'll get to making concrete without gravel. Versions Regular concrete mix is made or Portland cement, sand, and gravel. Rock base installs over a geotextile fabric as the first layer providing a stable foundation. Get breaking MLB Baseball News, our in-depth expert analysis, latest rumors and follow your favorite sports, leagues and teams with our live updates. Used for building foundations, floors, slabs, bridges and roads, Common strengths are from 2500 psi - 5000 psi, Made from limestone, silica sand, iron ore, clay, slate, shale, Creates a paste when mixed with water that binds with sand/rock to harden, Used for building brick, block, stone walls, 3 basic types- M, S, N, each is rated a different strength. The high mineral content of the rocks will make your soil more alkaline over time. Mr. Silo is an industrial concrete expert and the go-to for all your concrete construction, inspection, or repair questions. Spreading gravel costs $10 to $25 per cubic yard or $46 per hour depending on the job size, rock type, and crew efficiency. It's the gravel (or stone aggregates) in concrete that gives it a lot if its strength. Rapid Set Mortar Mix is available to purchase on Amazon also, or you can get it at Home Depot. Blinker auto off can be disabled (option). We want to test prototype of UI controls with gamepad. Copyright 1999-2022 ConcreteNetwork.com - None of this site may be reproduced without written permission, How to pour concrete, from prep work to curing, By Chris Sullivan, ConcreteNetwork.com Columnist, Contact us and view our privacy policy, terms & conditions, and press room, subgrades and subbases for concrete slabs, cleaning and sealing all types of decorative concrete. Removed 'min activation speed' limitation form 'autopass gate' trigger. Basic engine and transmission info in quick job truck tooltip. 28 reworked or new junctions - most notably - Reno, San Francisco, San Diego, L.A. More accurate height profiles - new steeper climbs and descends, Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass, Upgrade Shop and Truck Browser Search Tool, Truck repair/refuel performed by hired driver cost money, included in logs, Added informational dialog showing when game detects upgrade or downgrade, Added pounds + short tonnes as weight unit option, Add possibility to buy driver and co-driver plate in truck dealer, Online job offer: Replaced refresh button with browse jobs, Low air warning should only be active with running engine, Parking brake mechanical safeguard on low air added, Hired driver use same math for eco skill as player, Added selector modes to shift layout, correct detection of split shifts (advanced mode), Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated, Mod manager: Added possibility of setting profile by name and by user profile pointer, Mod manager: Added dlc dependency list to mod manifest, Prevent to AI trucks disappearing in players view, Changed map parameters (climate_profile, map_data), Moddable interior camera zoom parameters. Released on Aug 4, 2022 alongside Montana map expansion. Fixed player truck standing on garage prefab not being detected if trailer manager screen was open right after loading to game desktop but. Most quarries and landscape suppliers will not deliver less than 10 cubic yards of gravel. Gravel sizes range from 0.1"-10" in diameter and between 0.5"-1.5" on average. Versions The trailer is now located on the same prefab as player. Setting "brightness" from the application should now work again in dx11. Tweaked police offence probabilities for 'no lights' and 'speeding', Added option for disabling traffic offense, Added reduction of fines based on player's level, Missing geometry fixed in the Mac version, ATS game keys can now activate the game and it is available on Steam. This is the maximum ratio, however, so it is important to observe your. Plain The bulk-rate converts to $29 to $40 per cubic yard if you pick it up yourself from a local quarry or $1 to $3 per cubic foot. sometimes rejected by the server because of the flip happening too soon, 1.34 Gravel is available to buy from crushed stone suppliers, quarries, and local landscapers who sell, deliver, and install. Development was done on xbox controllers, if you have different one, we want to know what does not work (the basic control layout should stay the same) but your ability to test the UI might be limited (already have report of this). Steel slag comes in limited colors from light-grey to various shades of charcoal. New interactive tool for traffic behavior and rules debugging (included in the editor). Oregon and New Mexico speed limit and general sign improvements, New AI vehicles + all police paint jobs corrected, Drivers / Trucks / Trailer visible on manager map, DirectX 11 full support (DirectX 9 removed), Chinese and other non-Latin character input (IME), Anti-aliasing improvements (SMAA, electric-wires). Data driven engines (torque curve, rpm limits). If you only pressure wash a few times per year, consider a pressure washer rental. Versions Prices decrease significantly as you purchase larger quantities. Well take care of it. 0159912 - Idaho - Lewiston - traffic collision, 0132824 - nm_shop08.pmd - Visible LOD change, 0047094 - New Mexico - Santa Fe - grass sticking through wall #2, 0159703 - California - SR 139 - Signs on road, 0159927 - California - SR 139 - Remove invisible wall, 0141337 - Oregon - Klamath Falls - Remove stop sign, 0141336 - Oregon - Klamath Falls - Remove signs (? New engine data: resistance_torque (measured at 2000rpm). Fixed sound bug preventing sound at startup. Release date Versions Decorative or colored gravel costs $6 to $8 per bag. Grow Leads, Sales, and Revenue with a Results Driven Online Marketing Agency. Major UI changes (Main menu, Company Management screens, Dealerships, etc. There's many other different types of concrete mixes out there. A walking aid can sink slightly in the gravel and may cause a fall. My DIY epoxy garage floor tutorial will show you the best way to apply an epoxy flake coating to your garage floor. There is remake show / not show Convoy sessions by profile. When youre done, just bring it back. They might say "cement truck", "cement slab", or "pouring cement". When they really mean concrete truck, concrete slab or placing concrete. DIY materials to create your own gravel path cost $100 to $1,000 and can be installed in an afternoon. Added tutorial and utilization graph description tooltip to trailer manager. May 10, 2022 In the guide above, Quikrete designs their concrete mixes to all reach at least 4000 psi in 28 days. The gravel helps the water move into your crawl space faster, rather than keeping moisture out. rotation to keep north up) using a g_ui_map_align cvar, Prevented crash when no project is selected when saving in sign editor, Additional information is printed into log if truck model is incompatible with model baking, Fixed crash if random event was generated in place which latter became incompatible with it, Fixed pedestrians missing from road events spawned at night or during rain, Changed weather editor to allow entry of values outside of the default range, Fixed duplicate lane merge for AI vehicles (0046233), Updated set of compatible road looks for random event city decals, Fixed wrong image on some traffic sign when lit by headlights, Correct detection of trailer lift axle status after trailer connection, Fixed calculation of rotation for AI curves, Fixed speed limit for roadworks random event, Fixed overlapping gravel in some random events, Fixed missing AI priority on some gas station and truck stop prefabs, Reduced default size of DOF in photo mode, Fixed random events which spawned without middle part, Fixed position of traffic cone in roadwork random events, Fixed levitating tyre of police motorcycle in random event, fixed position of information label in cargo type filter, arrow_xt AI vehicle - renamed passenger locator. 0189182 - Wyoming - US 14 - Remove invisible wall, 0189226 - Wyoming - US 14/16/20 - Flickering ground texture, 0189241 - Wyoming - US 14/16/20 (Greybull) - Fence, 0189620 - Wyoming - Cody - Traffic signs at Wallbert, 0189720 - Wyoming - US 14 - Decal above ground, 0189750 - Wyoming - Cody - Increase rest area, 0190188 - Wyoming - Cody - traffic spawning on road to prefab, 0190757 - Wyoming - Sheridan - Raised fence, 0189683 - Waste paper cargo - All trailers has missplaced stripes, 0189689 - scs_lowboy\cargo - garbage_truck - Cargo doesnt have LODs, 0189735 - Waste paper cargo - Cargo doesnt have LOD, 0189797 - Dumpster cargo - Straps texture bugs, 0190090 - Lowboy - Garbage truck cargo - Active lights, 0190091 - Lode King/Prestige - Dumpster cargo - Strap texture, 0190231 - garbage_truck - Wrong Colour indicators, 0190666 - Waste Paper cargo - spacing between chunks, 0187999 - California - I-5 - Redding - missplaced no weather area, 0189208 - California - US 395 - Grass on road, 0188884 - California - I-5 - Traffic slowing down, 0188886 - California - I-5 - Traffic slowing down, 0051196 - Las Cruces, NM. Fixed crash when changing accessory with missing hookups (MOD Issue). Agency highlights surprise overdraft and surprise depositor fees SB2 ranges from 1" to 4" pieces of crushed grey granite rock, it's heavier, harder, and forms less dust than limestone. 0181588 - California - Truckee - Hole in map, 0181611 - California - Truckee - Bad placed gateway, 0181618 - California - Truckee - Problem with roads, 0181619 - California - Truckee - Raised terrains, 0181620 - California - Truckee - Holes under rock, 0181625 - California - Truckee - Raised terrains, 0181626 - California - Truckee - Floating fence, 0181627 - California - Truckee - Hole in map, 0181628 - California - Truckee - Holes in map, 0181629 - California - Truckee - Hole in map, 0181644 - California - Truckee - Low quality trees, 0181646 - California - Truckee - Sharp transition of textures, 0181677 - California - Truckee - Signs clipping, 0181678 - California - Truckee - Missing road markings, 0182979 - California - Truckee - cutplane, 0182980 - California - Truckee - missing reflection, 0183312 - us_cross_2-1-2_country_x_1-1_x_1-1-1_country_tmpl - Cars ignoring red lights, 0180159 - base_reskin - California - I-80 x I-580 Area - Bush trough barrier, 0181710 - California - I-580 - Hole in map, 0181712 - California - I-580 - Objects above ground, 0183072 - Idaho - Boise - Random road on map, 0183226 - California - US 50 - Sacramento - Broken tram AI line, 0183610 - Colorado - Denver - Incorrect Interstate number, 0182071 - Nevada - Reno - Default texture on prefab, 0183296 - Nevada - Primm - Bad placed signs, 0183299 - Nevada - US 93 - Floating signs, 0183561 - Controller - Steam deck - Online profile login, gamepad - added support for gamepad for new map legend, 0170083 - gamepad - Can't leave Input Wizard screen by gamepad arrows, 0171729 - controller - UI - Camera focus in interior, 0172098 - Washington - Spokane - clipping STOP sign, 0172104 - Wyoming - Sheridan - wrong interstate shield. It is one of the main ingredients, Mortar is a mixture of Portland cement, hydrated lime, and sand. Most gravel is sold by the bag, cubic yard, or ton. 0189455 - flatbet 53f. Unfortunately, despite the problems that may arise from a poorly maintained silo, cleaning is often postponed or deemed unnecessary maintenance. Fixed spawn points position on Plasters & Sons and Walbert. Also fixed traffic vehicles not spawning ahead of the player. We also offer truck rentals , so you can transport large items safely, without damaging your own vehicle. Added support for cargo-type based achievements. ), 0159246 - Colorado - Grand Junction - Disappearing non-truck AI cars, 0139702 - Colorado - Grand Junction - Remove stop line, 0140271 - Colorado - SR 139 - Missing invisible wall, 0137719 - Colorado - Montrose - Disappearing hill, 0137547 - Colorado - I-25 - Missing invisible wall, 0137437 - Colorado - Montrose - Hole in distance, 0136671 - Colorado - I-70 - Missing invisible wall, 0136228 - Colorado - I-25 - Remove bushes, 0135868 - Colorado - US 285 - Missing invisible walls, 0135769 - Colorado - US 24 - Hidden Road - Trees and shrubs without collision in whole area, 0137173 - Colorado - US 287 - Sharp transition of texture, 0137175 - Colorado - US 287 - Remove invisible wall, 0137166 - Colorado - US 287 - Disconnected wires, 0137168 - Colorado - US 287 - Broken electricity poles, 0141764 - Colorado - Lamar - Sharp transition of textures, 0159232 - New Mexico - Artesia - Placement tractor, 0153995 - New Mexico - US 84 - Rest stop - gps leads player only to right direction, 0153472 - Oregon - US 101 - Disappearing road event, 0158480 - California - US 199 - Tree on road, 0159693 - California - US 97 - Hole in map, 0159926 - California - SR 139 - Poles on railway track, 0159717 - California - SR 139 - Missing route shield on UI map, 0159925 - California - US 97 - Sharp transition of texture, 0068391 - Oregon - Burns - Too long invisible wall, 0071716 - Oregon - US395 - Badly placed terrain, 0071728 - Oregon - US395 - Sharp transition of texture, 0075942 - Oregon - near Burns - Mismatched terrain, 0075945 - Oregon - near Burns - Mismatched terrain, 0075948 - Oregon - Burns - Remove invisible walls, 0075949 - Oregon - Burns - Disappearing objects, 0075963 - Oregon - Burns - Mismatched terrain, 0075955 - Oregon - Burns - Mismatched terrain, 0075960 - Oregon - Burns - Sharp transition of textures, 0075962 - Oregon - Burns - Mismatched terrain, 0075964 - Oregon - Burns - Sharp transition of textures, 0075966 - Oregon - Burns - Remove invisible wall, 0075968 - Oregon - Burns - Missing invisible wall, 0076979 - Oregon - near Lakeview - hole_01, 0077487 - Oregon - Burns - Too deep trench, 0078784 - Oregon - near Burns - Sharp transition of textures, 0078785 - Oregon - near Burns - Sharp transition of texture, 0078786 - Oregon - near Burns - Remove grass, 0078787 - Oregon - near Burns - Sign above ground, 0078789 - Oregon - near Burns - Sharp transition of texture, 0078793 - Oregon - near Burns - Sharp transition of textures, 0078794 - Oregon - near Burns - Scarecrow above ground, 0078795 - Oregon - near Burns - Sharp transition of texture, 0078796 - Oregon - near Burns - Character have legs in ground, 0078797 - Oregon - near Burns - Missing invisible wall, 0078802 - Oregon - near Burns - Disappearing objects, 0078803 - Oregon - near Burns - Sharp transition of texture, 0078805 - Oregon - near Burns - Sharp transition of texture, 0078806 - Oregon - near Burns - Sharp transition of texture, 0078810 - Oregon - near Burns - Remove invisible wall, 0078811 - Oregon - near Burns - Missing invisible walls, 0078812 - Oregon - near Burns - Missing invisible walls, 0078813 - Oregon - near Burns - Sign is placed too close to road, 0078815 - Oregon - near Burns - Missing invisible wall, 0078816 - Oregon - near Burns - Remove grass, 0078817 - Oregon - near Burns - Remove invisible walls, 0078893 - Oregon - near Burns - Sharp transition of texture, 0078898 - Oregon - near Burns - Disappearing objects, 0078900 - Oregon - near Burns - Sharp transition of texture, 0078901 - Oregon - near Burns - Sharp transition of texture, 0078902 - Oregon - near Burns - Low quality shrubs, 0079062 - Oregon - near Burns - Disappearing silos, 0079063 - Oregon - near Burns - Disappearing object, 0079064 - Oregon - near Burns - Disappearing company logo, 0079066 - Oregon - US20 - Low quality shrubs, 0079067 - Oregon - US20 - Sharp transition of textures, 0079068 - Oregon - US20 - Disappearing objects, 0079069 - Oregon - US20 - Sharp transition of texture, 0079070 - Oregon - US20 - Mismatched terrain, 0079073 - Oregon - US20 - Sharp transition of textures, 0079077 - Oregon - US20 - Mismatched terrain, 0079078 - Oregon - US20 - Mismatched terrain, 0079079 - Oregon - US20 - Mismatched terrain, 0079081 - Oregon - US20 - Missing invisible wall, 0079082 - Oregon - US20 - Remove invisible wall, 0159805 - or_clock_tower.pmd - Remove object, 0159798 - Oregon - The Dalles - Fence on road, 0112781 - Oregon - US 97 - Parcked cars are low quality, 0092655 - Oregon - US395 - Missing invisible wall, 0092653 - Oregon - US395 - Missing invisible wall, 0098088 - Oregon - Burns - Disconnected wires, 0098099 - Oregon - Burns - Sharp transition of texture, 0098877 - Oregon - Burns - Sharp transition of textures, 0098879 - Oregon - Burns - Disappearing trees, 0098880 - Oregon - Burns - Sharp transition of texture, 0098881 - Oregon - Burns - Sharp transition of texture, 0098886 - Oregon - Burns - Electricity pole above ground, 0098887 - Oregon - Burns - Disappearing company logo, 0098893 - Oregon - Burns - Obvious background with trees, 0098956 - Oregon - Burns - Guard rail floating, 0100780 - Oregon - Burns - Hole in distance, 0100781 - Oregon - Burns - Sharp transition of texture, 0116616 - Oregon - near Burns - Sharp transition of texture, 0116619 - Oregon - near Burns - Sharp transition of texture, 0116715 - Oregon - near Burns - Objects too low, 0116716 - Oregon - Burns - Remove texture, 0116718 - Oregon - near Burns - Black texture, 0119130 - Oregon - Burns - Sharp transition of textures, 0157956 - Oregon - Burns - Problem with trees, 0159899 - Oregon - US 197 - Low quality buildings (change lod from 100m to dynamic), 0159895 - Oregon - The Dalles - Disappearing light effect, 0159894 - Oregon - The Dalles - Low quality buildings (change lod from 100m to dynamic), 0159804 - Oregon - The Dalles - Low quality building (change lod from 100m to dynamic), 0159802 - Oregon - The Dalles - Disappearing hill, 0159801 - Oregon - The Dalles - Object above ground, 0159800 - Oregon - The Dalles - Cutplanes, 0116615 - Oregon - near Burns - Sharp transition of texture, 0092585 - Oregon - US395 - Sharp transition of texture, 0092583 - Oregon - US395 - Sharp transition of textures, 0092582 - Oregon - US395 - Sharp transition of texture, 0092581 - Oregon - US395 - Sharp transition of textures, 0092580 - Oregon - US395 - Sharp transition of texture, 0092579 - Oregon - US395 - Sharp transition of texture, 0092578 - Oregon - US395 - Sharp transition of textures, 0092577 - Oregon - US395 - Sharp transition of texture, 0092576 - Oregon - US395 - Tree above ground, 0085452 - Oregon - US395 - Sharp transition of texture, 0079986 - Oregon - near Burns - bad power lines_01), 0079983 - Oregon - near Burns - unify textures_01), 0079573 - Oregon - Burns - hole in background_02, 0079570 - Oregon - Burns - badly placed object_01, 0079089 - Oregon - US20 - Sharp transition of texture, 0079088 - Oregon - US20 - Sharp transition of texture, 0079085 - Oregon - US20 - Sharp transition of texture, 0079084 - Oregon - US20 - Disappearing trees, 0159716 - Oregon - SR 39 - Stretched electricity poles, 0098890 - Oregon - Burns - Disconnected wires, 0091065 - Oregon - OR78 - Sharp transition of textures, 0090543 - Oregon - Burns - bad transition, 0086969 - Oregon - Burns - Road markings above ground, 0086830 - Oregon - US-395 - power lines bugs, 0098798 - Oregon - Coos Bay - Sharp transition of textures and hole in map, 0120149 - Washington - US 20 - Trees on road 03 & 04 + Sharp transition, 0160787 - Colorado - Alamosa - Low quality grass texture, 0134296 - Colorado - Alamosa - Low quality cars close to road, 0161792 - ERROR - Invalid color variant index in items, 0161785 - ERROR - Failed to assign shoulder transition material, 0161788 - ERROR - Vegetation position pool was depleted, 0161784 - ERROR - No actions set for trigger item, 0161782 - ERRORs - unknown variant/look names, 0161604 - multiplayer - Using CB radio causes the game to crash, 0161382 - multiplayer - incorrect behavior of traffic lights, 0156950 - multiplayer - gates are not synchronized, 0160458 - California - Road 8 - Hole in map, 0074335 - Oregon - near Burns - Sharp transition of texture, 0075937 - Oregon - near Burns - Missing invisible wall, 0075939 - Oregon - near Burns - Sharp transition of texture, 0064664 - Oregon - Burns - Trash bin in building, 0064678 - Oregon - Burns - Sharp transition of textures, 0068387 - Oregon - Burns - Texture should be removed, 0068389 - Oregon - Burns - Incorrectly placed terrain, 0068390 - Oregon - Burns - Too long invisible wall, 0069701 - Oregon - near Burns - bad cutplane_01, 0070985 - Oregon - Burns - Objects disappear, 0071714 - Oregon - US395 - Badly placed terrain, 0071715 - Oregon - US395 - Sharp transition of texture, 0071717 - Oregon - US395 - Sharp transition of texture, 0071718 - Oregon - US395 - Sharp transition of texture, 0071719 - Oregon - US395 - Texture should be removed, 0071720 - Oregon - US395 - Sharp transition of texture, 0071721 - Oregon - US395 - Badly placed terrain, 0071722 - Oregon - US395 - Badly placed terrain, 0071723 - Oregon - US395 - Badly placed terrain, 0071724 - Oregon - US395 - Sharp transition of texture, 0071725 - Oregon - US395 - Fence should be removed, 0071726 - Oregon - US395 - Sharp transition of texture, 0071727 - Oregon - US395 - Sharp transition of texture, 0071815 - Oregon - US395 - Badly placed terrain, 0071819 - Oregon - US395 - Badly placed terrain, 0071820 - Oregon - US395 - Sharp transition of textures, 0071822 - Oregon - US395 - Badly placed terrain, 0071824 - Oregon - US395 - Sharp transition of texture, 0071825 - Oregon - US395 - Badly placed terrain, 0071852 - Oregon - US395 - Invisible wall should be removed, 0071854 - Oregon - US395 - Sharp transition of texture, 0073861 - Oregon - Burns - Objects in building, 0074167 - Special Transport DLC - Vehicles have wheels in ground, 0074233 - Oregon - Burns - hole in background_01, 0114250 - Utah - US189 - Reflective posts above ground, 0106651 - Utah - St. George - Levitating signs, 0161169 - multiplayer - incorrect calculation of secret based dlc token value, 0159659 - multiplayer - fullscreen preview and chat panel, 0160789 - multiplayer - collisions with objects on different garage sizes, 0109083 - California - Redding - Cars without collision, 0159918 - California - I-5 - Blocked road to oregon state, 0160422 - California - I-5 - Disappearing objects / check whole area, 0160468 - California - Road 8 - Sharp transition of texture, 0160398 - California - Sacramento - Missplaced fence + grass trough wall, 0160426 - California - Road 8 - Remove invisible walls, 0158587 - California - I-5 - Billboard above groud, 0160459 - California - Road 8 - Sign above ground, 0160424 - California - Road 8 - Hole in map, 0122093 - Utah - Ogden - Disappearing terrain, 0104361 - Utah - I15 - badly placed objects and hole, 0160603 - Utah - Ogden - Low quality trees close to road, 0160602 - Utah - Ogden - Trees are placed too close to road, 0160583 - Utah - I-80 - Missing XXX barrier, 0151789 - Utah - Ogden - Sign facing wrong direction, 0105151 - Utah - Ogden - Sign above ground, 0089959 - Washington - Spokane - Disconnected wires, 0147298 - Idaho - I-90 - Texture above ground, 0089961 - Washington - Spokane - Hole in map, 0130402 - Idaho - Coeur d'Alene - Sharp transition of texture, 0132155 - Colorado - US 50 (near Lamar) - Hole and gap, 0132157 - Colorado - US 50 (near Lamar) - Fences, 0132162 - Colorado - US 50 (near Lamar) - Ground shadow, 0134543 - Colorado - US 50 - Fence above ground, 0138803 - Colorado - US 50 - Sharp transition of textures, 0138804 - Colorado - US 50 - Drowned trees, 0138840 - Colorado - US 50 - Shrub on sidewalk, 0138841 - Colorado - US 50 - Flickering texture, 0138842 - Colorado - US 50 - Road markings above ground, 0138999 - Colorado - US 50 - Double electricity pole, 0139001 - Colorado - US 50 - Fences above ground, 0139003 - Colorado - US 50 - Hole in map + fence above ground, 0138802 - Colorado - US 50 - Remove invisible walls, 0131909 - Colorado - Lamar - Fence Flying, 0133117 - Colorado - US 287 - near Lamar - gap, floating decals, 0134371 - Colorado - Lamar - Grass on road, 0134426 - Colorado - US 385 - Objects above ground, 0134431 - Colorado - US 385 - Sharp transition of textures, 0134546 - Colorado - Lamar - Bush above ground, 0134571 - Colorado - Lamar - Holes in map, 0134573 - Colorado - Lamar - Sharp transition of texture, 0134903 - Colorado - US 287 - Fence penetrates another fence, 0134906 - Colorado - US 287 - Wires in ground, 0135288 - Colorado - US 385 - Tractor above ground, 0135295 - Colorado - US 385 - Hole in distance, 0135296 - Colorado - US 385 - Disappearing fences, 0135298 - Colorado - US 385 - Sharp transition of textures, 0135304 - Colorado - US 385 - Sharp transition of textures, 0135300 - Colorado - US 385 - Low quality vehicles, 0135716 - Colorado - Lamar - Fence above ground, 0135717 - Colorado - Lamar - terrain gap at the gas station, 0135748 - Colorado - Lamar - Low quality trucks with trailers close to road, 0135749 - Colorado - Lamar - Trailers above ground, 0135750 - Colorado - Lamar - Remove poles, 0135773 - Colorado - Lamar - Missing signs, 0135785 - Colorado - Lamar - Sign above ground, 0134547 - Colorado - US 50 - Drowned fence, 0137007 - Colorado - US 287 - Misplaced sign, 0137013 - Colorado - US 287 - Trailers above ground, 0137014 - Colorado - US 287 - Remove texture, 0137164 - Colorado - US 287 - Cars above ground, 0137165 - Colorado - US 287 - Electricity pole above ground, 0137167 - Colorado - US 287 - Hole in map, 0137170 - Colorado - US 287 - Misplaced wires, 0137171 - Colorado - US 287 - Hole in map, 0137172 - Colorado - US 287 - Hole in map, 0137174 - Colorado - US 287 - Deformed texture + decal above ground, 0137192 - Colorado - Lamar - Trees collide with building and wall, 0137194 - Colorado - Lamar - Disappearing objects, 0141746 - Colorado - Lamar - Remove stop line, 0141762 - Colorado - Lamar - Decal above ground, 0141765 - Colorado - Lamar - Remove invisible wall, 0141826 - Colorado - Lamar - Disappearing vehicles, 0141827 - Colorado - Lamar - Missing yellow reflective posts, 0141940 - Colorado - US 385 - Sharp transition of textures, 0159739 - Colorado - US 287 - Remove invisible walls, 0157460 - Colorado - Lamar - Placement terrain, 0148234 - Colorado - US-287 - Man floating in air, 0137169 - Colorado - US 287 - Sharp transition of texture, 0160324 - Idaho - Idaho Falls - Not fixed lamp, 0130706 - Idaho - SR 75 - Remove reflective posts, 0119131 - Oregon - US 101 - Sharp transition of texture, 0119125 - Oregon - US 101 - Sharp transition of texture, 0119124 - Oregon - US 101 - Shrubs above ground, 0118513 - Oregon - US 101 - Shrubs above ground, 0063526 - Oregon - Coos Bay - Gaps in curbs, 0063511 - Oregon - Coos Bay - Sharp transition of texture, 0063513 - Oregon - Coos Bay - Parked cars have low quality, 0063514 - Oregon - Coos Bay - Curbs are not placed correctly, 0063519 - Oregon - Coos Bay - Small pole is not placed correctly, 0063568 - Oregon - Coos Bay - Sidewalk is not placed correctly, 0063573 - Oregon - Coos Bay - Fences are not placed correctly, 0063581 - Oregon - Coos Bay - Gaps in curbs, 0063594 - Oregon - Coos Bay - Curb is placed in building, 0063592 - Oregon - Coos Bay - Disappearing texture, 0063627 - Oregon - Coos Bay - Sharp transition of textures, 0068120 - Oregon - Coos Bay - Strange shadow, 0068124 - Oregon - Coos Bay - Fences on road, 0068189 - Oregon - Coos Bay - Drowned fence and gate, 0068190 - Oregon - Coos Bay - Incorrectly placed terrain, 0068193 - Oregon - Coos Bay - Drowned fence, 0068194 - Oregon - Coos Bay - Incorrectly placed terrain, 0068195 - Oregon - Coos Bay - Problem with pedestrians, 0068196 - Oregon - Coos Bay - Drowned trash bin, 0068197 - Oregon - Coos Bay - Drowned objects, 0068199 - Oregon - Coos Bay - Tree in fence, 0068210 - Oregon - Coos Bay - Missing curb, 0068334 - Oregon - Coos Bay - Texture should be removed, 0068343 - Oregon - Coos Bay - Concrete wall is not placed correctly + texture should be removed, 0068345 - Oregon - Coos Bay - Shrubs in concrete, 0068355 - Oregon - Coos Bay - Texture should be removed, 0068357 - Oregon - Coos Bay - Gap in the map, 0068358 - Oregon - Coos Bay - Texture should be removed, 0068585 - Oregon - Coos Bay - Prices in the air, 0073883 - Oregon - Coos Bay - Building inside building, 0074244 - Oregon - near Coos Bay - hole_01, 0075694 - Oregon - Coos Bay - Hole in map, 0075723 - Oregon - Coos Bay - Missing curb, 0085230 - Oregon - Coos Bay - Sharp transition of texture, 0085231 - Oregon - Coos Bay - Disappearing trailer, 0093495 - Oregon - Coos Bay - Misplaced fence, 0093496 - Oregon - Coos Bay - Sharp transition of texture, 0093497 - Oregon - Coos Bay - Misplaced fence, 0093498 - Oregon - Coos Bay - Remove invisible wall, 0093500 - Oregon - Coos Bay - Sharp transition of texture, 0093501 - Oregon - Coos Bay - Remove invisible wall, 0093502 - Oregon - Coos Bay - Sharp transition of texture, 0093503 - Oregon - Coos Bay - Entry to prefab is too high, 0093504 - Oregon - Coos Bay - Sharp transition of texture, 0093505 - Oregon - Coos Bay - Sharp transition of texture, 0093506 - Oregon - Coos Bay - Missing invisible wall, 0093507 - Oregon - Coos Bay - Low quality texture, 0093508 - Oregon - Coos Bay - Sharp transition of texture, 0093509 - Oregon - Coos Bay - Shrubs on road, 0093510 - Oregon - Coos Bay - Hole in distance, 0093512 - Oregon - Coos Bay - Sharp transition of texture, 0093513 - Oregon - Coos Bay - Sharp transition of textures, 0093514 - Oregon - Coos Bay - Remove invisible wall, 0093552 - Oregon - Coos Bay - Hole in map, 0093553 - Oregon - Coos Bay - Sharp transition of textures, 0093554 - Oregon - Coos Bay - Remove texture, 0093556 - Oregon - Coos Bay - Broken electricity pole, 0093557 - Oregon - Coos Bay - Parked cars have wheels in ground, 0093559 - Oregon - Coos Bay - Sharp transition of texture, 0093560 - Oregon - Coos Bay - Sharp transition of texture, 0093561 - Oregon - Coos Bay - Missing signs, 0093562 - Oregon - Coos Bay - Misplaced fence, 0093563 - Oregon - Coos Bay - Remove invisible walls, 0093564 - Oregon - Coos Bay - Remove invisible walls, 0093565 - Oregon - Coos Bay - Wires goes through building, 0093566 - Oregon - Coos Bay - Sharp transition of texture, 0093567 - Oregon - Coos Bay - Drowned tree, 0093568 - Oregon - Coos Bay - Remove texture, 0093569 - Oregon - Coos Bay - Sharp transition of texture, 0093570 - Oregon - Coos Bay - Sharp transition of texture, 0093571 - Oregon - Coos Bay - Sharp transition of texture, 0093572 - Oregon - Coos Bay - Sharp transition of texture, 0093573 - Oregon - Coos Bay - Drowned fence, 0093574 - Oregon - Coos Bay - Sharp transition of texture, 0093575 - Oregon - Coos Bay - Remove invisible walls, 0093576 - Oregon - Coos Bay - Hole in map, 0093577 - Oregon - Coos Bay - Hole in map, 0093578 - Oregon - Coos Bay - Missing invisible wall, 0093579 - Oregon - Coos Bay - Sharp transition of texture, 0094162 - Oregon - US101 - Sharp transition of textures, 0094163 - Oregon - US101 - Low quality shrubs, 0094165 - Oregon - US101 - Visible AI spawn place, 0094166 - Oregon - Coos Bay - Misplaced electricity pole, 0094167 - Oregon - Coos Bay - Missing sign, 0094168 - Oregon - Coos Bay - Sharp transition of texture, 0094170 - Oregon - US101 - Sharp transition of textures, 0094171 - Oregon - US101 - Disconnected wires, 0094175 - Oregon - US101 - Misplaced invisible wall, 0128289 - Oregon - Coos Bay - Flickering texture, 0128288 - Oregon - Coos Bay - Utility pole, 0123125 - Oregon - Coos Bay - flickering texture, 0119917 - Oregon - Coos Bay - Hole in map, 0119256 - Oregon - Coos Bay - Missing XXX barrier, 0119255 - Oregon - Coos Bay - Remove texture, 0119254 - Oregon - Coos Bay - Adjust collision walls, 0119253 - Oregon - Coos Bay - Adjust collision walls, 0119252 - Oregon - Coos Bay - Remove fence and grass texture, 0119251 - Oregon - Coos Bay - Remove shrub, 0119250 - Oregon - Coos Bay - Texture above ground, 0119249 - Oregon - Coos Bay - Sharp transition of texture, 0119216 - Oregon - Coos Bay - Hole in map, 0119215 - Oregon - Coos Bay - Misplaced fence, 0119213 - Oregon - Coos Bay - Sharp transition of textures, 0119212 - Oregon - Coos Bay - Shrubs in concrete wall, 0119211 - Oregon - Coos Bay - Sharp transition of textures, 0119210 - Oregon - Coos Bay - Remove shrub, 0119209 - Oregon - Coos Bay - Sharp transition of texture, 0119208 - Oregon - Coos Bay - Hole in map, 0119207 - Oregon - Coos Bay - Sign above ground, 0119204 - Oregon - Coos Bay - Entry is too high, 0119148 - Oregon - Coos Bay - Low quality trees near road, 0119146 - Oregon - Coos Bay - Missing tollgate, 0119144 - Oregon - Coos Bay - Road decal above ground, 0119141 - Oregon - Coos Bay - Entry is too high, 0119139 - Oregon - Coos Bay - Misplaced fences, 0118505 - Oregon - Coos Bay - Missing sidewalk, 0098975 - Oregon - Coos Bay - Hole in map, 0098799 - Oregon - Coos Bay - Hole in map, 0094178 - Oregon - Coos Bay - Hole in map, 0064660 - Oregon - Burns - Terrain connection, 0064661 - Oregon - Burns - Fence above ground, 0064662 - Oregon - Burns - Objects in fence, 0064667 - Oregon - Burns - Terrain connection, 0064671 - Oregon - Burns - Terrain connection, 0064673 - Oregon - Burns - Low quality trees, 0064676 - Oregon - Burns - Hole in terrain, 0064677 - Oregon - Burns - Hole in terrain, 0093511 - Oregon - Coos Bay - Remove invisible wall, 0063898 - Oregon - US101 - Terrain connection, 0062650 - Oregon - Burns - Gap in the road, 0063184 - Oregon - Burns - Incorrect texture, 0063203 - Oregon - Burns - Bushes above the ground, 0063941 - Oregon - Burns - guard rail in the air + add fence, 0063943 - Oregon - Burns - Terrain connection + grass, 0063944 - Oregon - Burns - guard rail placed too deep on the floor, 0064280 - Oregon - US20 - Terrain connection, 0064434 - Oregon - Burns - Terrain connection, 0064435 - Oregon - Burns - Part of tree in building, 0064436 - Oregon - Burns - Parked car above ground, 0064437 - Oregon - Burns - Barrel in rusted truck, 0064438 - Oregon - Burns - Terrain connection, 0064443 - Oregon - Burns - Terrain connection, 0064448 - Oregon - Burns - Terrain connection, 0064452 - Oregon - Burns - Gap in terrain, 0064453 - Oregon - Burns - Terrain connection, 0064455 - Oregon - Burns - Terrain connection, 0064458 - Oregon - Burns - Terrain connection, 0064461 - Oregon - Burns - Sharp transition of textures, 0119147 - Oregon - Coos Bay - Hedge on concrete, 0064484 - Oregon - Burns - Holes in terrain, 0064490 - Oregon - Burns - Fence is not placed correctly, 0064491 - Oregon - Burns - Gaps in concrete wall with fence, 0064492 - Oregon - Burns - Gap in terrain, 0064493 - Oregon - Burns - Terrain connection, 0064495 - Oregon - Burns - Terrain connection, 0064496 - Oregon - Burns - Headstones above ground, 0064499 - Oregon - Burns - Fence above ground, 0064500 - Oregon - Burns - Incorrectly positioned background with trees, 0064501 - Oregon - Burns - Pole above ground + missing collision, 0064503 - Oregon - Burns - Terrain connection, 0064634 - Oregon - Burns - Part of tree in building, 0064637 - Oregon - Burns - Disappearing company logo, 0064645 - Oregon - Burns - Tree in guard rail, 0064647 - Oregon - Burns - Parked cars above ground, 0064651 - Oregon - Burns - Misplaced tree, 0064653 - Oregon - Burns - Terrain connection, 0064655 - Oregon - Burns - Terrain connection, 0064656 - Oregon - Burns - Terrain connection, 0106705 - Utah - St. George - Remove sign, 0103932 - Utah - I15 - Reflective post in crash barrier, 0106563 - Utah - St. George - Sign facing wrong way, 0114244 - Utah - US189 - Remove reflective posts, 0160594 - Utah - I-80 - Trees are placed too close to road, 0160772 - Utah - SR 52 - Misplaced reflective posts, 0105978 - Utah - US50 - Misplaced reflective post, 0105975 - Utah - US50 - Drowned reflective post, 0105761 - Utah - US50 - Misplaced reflective posts, 0105744 - Utah - US50 - Drowned reflective posts, 0147818 - Utah - Price - Clipping signs 01, 0157834 - Washington - hole on bg terrain + plopping, 0157833 - Washington - hole on background terrain, 0157832 - Washington - plopping vegetation, 0157831 - Washington - decal over the stones, 0160723 - Utah - US 89 - character not behind barrier, 0160733 - Utah - US 89 - missing invisible wall, 0160726 - Utah - US 89 - sign in the middle of the road, 0160429 - multiplayer - reefer trailer - refrigerator panel light is not synchronized, 0134605 - Colorado - US 160 - Missing invisible walls, 0139253 - Colorado - US 160 - Misplaced sign, 0134259 - Colorado - US 160 - Missing invisible walls, 0160303 - California - I-5 - Sharp transition of textures, 0160301 - California - I-5 - Drowned shrub, 0160300 - California - I-5 - Missing invisible walls, 0124142 - Idaho - US 95 - Random Road Event - Vehicles in crash barrier, 0122344 - Idaho - US 95 - Sharp transition of textures, 0129383 - Washington - US 2 - Outdated crash barrier model, 0104534 - Utah - I84 - Obvious background with trees, 0129106 - Washington - I-90 - Trees above ground, 0089969 - Washington - Spokane - Sharp transition of texture, 0089957 - Washington - Spokane - Sharp transition of texture, 0089956 - Washington - Spokane - Disconnected wires, 0089951 - Washington - Spokane - Holes in distance, 0089932 - Washington - Spokane - Missing fence, 0089923 - Washington - Spokane - Hole in map, 0147296 - Idaho - I-90 - Building above ground, 0146863 - Idaho - Coeur D'alene - Levitating flower stand, 0146644 - Idaho - Coeur d'alene - Drowned barrels, 0131297 - Idaho - I-90 - Misspelled word on signs, 0130963 - Idaho - Coeur d'Alene - Sharp transition of textures, 0130403 - Idaho - Coeur d'Alene - Truck have wheels in ground, 0130401 - Idaho - Coeur d'Alene - Hole in map, 0129144 - Idaho - I-90 - Low quality shrub close to road, 0123958 - Idaho - US-95 - pilon unfinished, 0089960 - Washington - Spokane - Low quality truck with trailer, 0121159 - Idaho - USA 95 - levitating bush, 0089950 - Washington - Spokane - Hole in map, 0160685 - error in console - Failed to open file '/.tobj', 0157952 - Multiplayer - AI accident during road event, 0134419 - Colorado - US 385 - Sharp transition of textures, 0134430 - Colorado - US 385 - Badly palced power lines, 0135297 - Colorado - US 385 - Car above ground, 0135299 - Colorado - US 385 - Sharp transition of textures, 0135302 - Colorado - US 385 - Decal above ground, 0135704 - Colorado - US 385 - Road exploration, 0141733 - Colorado - US 385 - Hole in map, 0141930 - Colorado - US 385 - Sharp transition of textures, 0141944 - Colorado - US 385 - Fence above ground, 0141980 - Colorado - US 385 - Disappearing trees, 0141982 - Colorado - Cheyenne Wells - Disconnected wires, 0141984 - Colorado - Cheyenne Wells - Sharp transition of textures, 0132625 - Colorado - Colorado Springs - Grass at Garage pops out, 0135301 - Colorado - US 385 - Low quality car close to road, 0132549 - Idaho - US 93 - Remove white line, 0132550 - Idaho - US 93 - Missing road markings, 0122789 - Idaho - US 93 - Street lamp above ground, 0128887 - Idaho - US 20 - Remove reflective post, 0126160 - Idaho - Twin Falls - Road markings above ground, 0126157 - Idaho - Twin Falls - Misplaced street lamp, 0125209 - Idaho - Twin Falls - Remove street lamp, 0123215 - Idaho - Twin Falls - levitating lamp, 0122643 - Idaho - I-84 - Crash barriers collide with barriers, 0160620 - Idaho - Twin Falls - Replace old signs, 0160615 - Idaho - Twin Falls - Sign facing wrong direction, 0131621 - Idaho - Twin Falls - Remove sign, 0109091 - Utah - I80 - Remove invisible wall, 0160150 - Washington - Wenatchee - Object without collision (wrong model being used), 0133157 - Colorado - Alamosa - Objects+Dirts, 0134260 - Colorado - Alamosa - Low quality trailers and truck close to road, 0134263 - Colorado - Alamosa - Remove control console from electricity poles, 0134298 - Colorado - Alamosa - Trailer in building, 0134345 - Colorado - Alamosa - Disappearing objects, 0134349 - Colorado - Alamosa - Decal above ground, 0134439 - Colorado - Alamosa - Fence above ground, 0139257 - Colorado - Alamosa - Hole in map, 0139258 - Colorado - Alamosa - Trash bins above ground, 0159039 - Colorado - Alamosa - Failed to assign shoulder transition material, 0150667 - Colorado - Alamosa - Awkward Fuel Station exit (feedback), 0139265 - Colorado - Alamosa - Fence above ground, 0139264 - Colorado - Alamosa - Low quality shrubs, 0139263 - Colorado - Alamosa - Shrubs on concrete, 0139261 - Colorado - Alamosa - Disappearing objects, 0139259 - Colorado - Alamosa - Hole in distance, 0159304 - Multiplayer - Player cannot go to service if truck is in motion, 0159797 - multiplayer - user nametags preference isn't respected, 0158976 - Multiplayer - Quick travel option does not appear when copying job, 0159629 - multiplayer - too long player name is not clamped into the field in convoy browser, 0159384 - multiplayer - chrome bumpers have incomplete reflection, 0160305 - multiplayer - possible crash during disconnect on convoy browser screen for large session, 0160029 - California - US 101 - Levitating backgrounds with trees, 0159145 - nm_service1.pmd - Stretched image, 0158507 - Utah - Logan - Missing invisible walls, 0158506 - Utah - Logan - Missing road on map UI, 0158503 - Utah - Logan - Errors and warnings in console, 0159241 - Utah - Logan - Remove invisible walls, 0107574 - depots/Quarry 2 - Levitating decal, 0160236 - Errors 01 - Sign template and water level, 0133967 - co_denver_train_yard_building - Building. Changed placing detail vegetation on LOD geometry. Release date A complete landscaping installation costs $3,000 to $16,000 depending on your yard size and choice of materials. Get CBD edible gummies for sleep, for pain, full spectrum gummies with potencies up to 50 mg by CBDfx, Hemp Bombs, cbdMD, CBDistillery and more at CBD.market store. 0133648 -
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