house party game mobile

house party game mobile

Once Madison is well on her way to being shitfaced, she will redirect her default dialogue to a more appropriate drunk line until her D&D is completed. The game's early access launch was a success; according to the developer, the game sold over 30,000 copies in the first few weeks, and 300,000 total sales during the first year. In the Original Story: the Player can no longer opt out of Vickies first Hot Tub HJ and then pleasure himself near her in order to continue along her Opportunity. Miscellaneous cleanup of command console and debug log, Added new lines to Amy and Rachael after finishing their stories, Fixed an issue where some characters were overly shiny, Fixed an issue where the fire light wasnt baking into the scene correctly, Optimized lightmapping (Shorter load times), Added extra code to keep characters from getting stuck or being outside the playable/walkable area, Added some extra handling to prevent debug log crashes and inability to export, Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the help command for their replacements. Added new lighting situation for better character rendering and better performance. In the Original Story: Madison will no longer attempt to socialize with other NPCs during the events of her art show and up through the finale of The Muse. These partygoers all have their own motivations and opinions, which makes each of their reactions to your choices different. seconds before she put them back on), In the Original Story: clarified the Panties Off option with Stephanie so that Players know that it is not a means of obtaining panties for Amys Scavenger Hunt, In the Original Story: made minor tweaks to the Throw One Actions for the PopperBox and StarbombBox to prevent minor bugs, In the Original Story: fixed an issue that could cause the Spare Room 2/Art Room closet doors to repeatedly and rapidly close in the face of a Player who rushed in and grabbed the Spray Paint Can. Shop your favorite products and well find the best deal with a single click. Sorry. Randomly decided roaming ChangeLocations are unaffected, Minor cleanup of situational info delivery in the CharInfo console command, Fixed a null ref that could occur when using the CharInfo console command in cases where the target Character waslets just say lost, Improved exception logging for a few backend systems; these will be caught in the Unity output_log.txt, not the in-game Debug Log, The Clothing console command will now take into account clothing sets and allow for changing of a Characters default clothing set, Fixed an issue with the Character Function SwitchToOriginalBodyTexture that would prevent it from functioning in Stories where multiple Body Texture swaps had occurred, Added protections to address various Combat-breaking or Combat-delaying issues that could be caused by a sudden WarpTo or the introduction/removal of a navigation or sight blocker between two Characters while those Characters were already close enough to begin attacking each other, Fixed an issue that was preventing Is Attacked by Event Triggers/Reactions from processing, Made some slight adjustments to the position and spacing of certain zones to better ensure no Characters can get warped into an area without contacting/registering as being in an appropriate zone, Fixed an issue that could prevent the Player from being able to interact with items of a certain size should they roll underneath the bed/desk in Ashleys room/SpareRoom, Added the InfoDump Console Command, which returns heaps of helpful info about all Characters in a story. It will no longer share the same Inventory icon as the Coffee Cup item, Adjusted collider sizes for all Bracing Spots so they do not as easily overlap with other Interactive Items that may have been dropped onto/near them. The following actions cannot be used in censored mode: P to Whip Out Penis and 1 to Masturbate. These values are directly controlled by the speaker system, CSC Users: the total number of criteria for an event trigger will now be shown, similar to how it is currently shown for individual game events, CSC Users: fixed a couple typos in the UI, CSC Users: the total number of game events within an event trigger will now be shown, CSC Users: the total number of game events within an items Use With interactions will now be shown, CSC Users: the total number of game events performed for an Item Action will now be shown, CSC Users: the total number of game events for item On Accept and On Refuse interactions will now be shown, CSC Users: the total number of criteria for a character to accept an item will now be shown, CSC Users: the total number of criteria needed for an Item Action to become visible will now be shown, CSC Users: the total number of criteria needed to enable an items Use With interaction(s) will now be shown, CSC Users: we standardized a bunch of criteria and game event text displays. Any beers Frank already destroyed will no longer be usable in the story, In the Original Story: turning in alcohol items (or rathersacrificing them?) with a couple different NPCs, In the Original Story: very slightly tweaked the Phone Call behavior during the intimacy finale for Sibling Warfare in the case that the Players sensitivity is high, which will make it a bit easier to Complete, if youre fast, In the Original Story: removed an old dependence on Amy from Ashleys pre-finale Smooth Operator dialogue, and all of the awkwardly configured behaviors associated with it, In the Original Story: fixed a bug that would prevent NPCs from moving closer to the Player to observe what was about to happen to the Players poor, innocent little asshole. I think, In the Original Story: fixed an issue that could cause the Player to get stuck with the Immobile State and remain unable to move under very certain conditions after trying to Hop Up on the Dryer Seat during Dereks Memory Lane Opportunity, Fixed an issue that could cause temporary breakdowns of Background Chatter exchanges when a TriggerBGC of high importance is played at the same time as, or while, a lower priority Background Chatter plays, NPCs can now successfully respond to their own Background Chatters, Tweaks and fixes for various UI elements (most especially the Character Radial for a Current Sex Partner) being allowed to display themselves at unintended times, Fixed an issue that could cause the photos in Madisons Phone to not uncensor properly, Introduced initial/groundwork functionality for overwriting Character skin textures with user-provided textures. for performance, Implemented Follow Your Calling Opportunity, Added 41 lines of new dialogue between Amy, Ashely, Derek, Frank, Katherine, and Stephanie, Added background logic for Player Achievements system, Fixed minor bugs in command console combat command and miscellaneous feedback responses, Debug Log now properly logs all information for Clothing and SendEvent game events, Fixed an issue where characters skin would poke through clothes on the main menu, You can now hold Alt when starting the game to pull up the old splash launcher, Added 10+ lines of new dialogue to Patrick, Added 3 new lines of new dialogue to Rachael, Patrick will now accept (or reject) every form of alcohol around the house, Improved upon Ashleys post conversation route where players were unable to interact with her, Improved upon Madisons confrontation with Ashley after Humiliate Ashley (AVVV), Improved upon Vickies foreplay where players were unable to interact with her, Fixed an issue where the game would unpause in the Graphics Menu, Fixed an issue where saving and loading would sometimes not save ALL current NPC walking targets, Fixed an issue where Opportunity Missed messages would not display if you didnt already have the quest, A Vickie Vixen Valentine: Vickie is Still Somehow Getting Stuck in the Master Bath Bathtub is fixed, A Vickie Vixen Valentine: Fixed an issue where Vickie would scold you if you didnt go upstairs, Fixed an issue with characters ending up in weird places on loaded games, Fixed an issue where NPCs could end up outside of the navigational area, Standardized brightness of all character models, Removed Kitchen Table for better player navigation and NPC pathing, Changed Spare Room ceiling lamp color (no more rainbow), Changed all character skin tones to fit the lighting and match each other, Debug Log now logs console command events, Debug Log now saves to \DebugLogs instead of \Errors -Combat console command now accepts all parameter for all subcommands. NPCs will also no longer count as Loitering if they are currently being groped, currently speaking, currently posing, or have an inaccessible/queued mandatory target they are trying to reach. This will reduce the frequency with with a further-away NPC is hit instead of one closer to the center of an attack, and will prevent an attack from auto-targeting a KOd NPC if a non-KOd NPC is within range, Characters in the LoadingDock cannot roam, cannot be roamed to, and cannot be invited to perform any roaming-initiated hangouts with NPCs they might have developed a relationship with, Cleaned up restrictions on hangout-based motion initiated by Change Locations and added a handful of additional safeguards, Simplified the Sociable personality trait-based modifier that affects the random Change Location roaming timer, Fixed an issue that could cause certain items to retain their Highlight in Grass texture even when they were mounted and/or no longer touching a grass surface. GameStarts, Optimization of the command console to prevent excess garbage collection, memory usage, and mitigate hiccups, Corrections to a number of help and example texts for various console commands, In the Original Story: Ashley will not be considered Occupied for quite as much of her Sibling Warfare opportunity, which will prevent her from being unavailable in some circumstances that did not make sense, In the Combat Training story: There is now a Help text on the briefcase. The complete set comes in a durable canvas carrying case. Fade Ins will wait an additional two seconds before executing at a given speed. Sometimes simple things can affect your party in the most magnificent of ways. CSC: added Started and StoppedUsingActionItem event triggers that will fire whenever a given Character either sits/lays down on/uses a specified (or any) Action Item, or when they get up from/stop using an Action Item, CSC: Franks Popcorn now has Item Functions enabled, CSC: Interactive items now have a toggle to avoid using the default radial options, CSC: Added advanced options to search for specific events, CSC: Added advanced option to search for specific criteria, CSC: Added advanced options to control how filters are resolved, CSC: Added advanced options to determine which types of results should be included in the final filtered results, CSC: Added advanced option to control how many results can be displayed, CSC: Added a reset button to clear the search fields to defaults, CSC: Made specific event/criteria searches case insensitive, CSC: Added the ability to use semi colons to force line breaks for radial menu options (interactive item actions), Fixed light bleeding from the garage into the master bedroom in baked lighting, Updated avatar images for characters that have new outfits, Updated loading tooltip to be static in the loading UI, Reduced brightness on a few interactive objects, Improved lighting on the erotic prickly vegetation, Fixed Brittneys hands deforming during sex and clipping through drinks, Added censored versions of all character texture maps, Improved skinning for Brittney and Katherine, In the Original Story: Madisons intimacy reward from The Muse has been modernized and can now make use of all available intimacy positions, In the Original Story: Leahs intimacy reward from Broken Code has been modernized and can now make use of all available intimacy positions, In the Original Story: Leahs Hellion/evil intimacy reward is now repeatablebut the Player wont exactly be in control of such fortuitous second, third, fourth, or seventieth rounds, In the Original Story: minor cleanup of the events between Madison walking out of the Art Room/Spare Room 2 up to waiting for the Player to approach her for Magnum Opus, In the Original Story: fixed an issue that would allow the Player to offer Vickie Madisons nudes even if the Sibling Warfare Opportunity had been failed, In the Original Story: fixed an issue that prevented the Military Precision Opportunity from failing near the finale of Dereks Mission Impawsible Opportunity, In the Original Story: fixed an issue that could allow Franks confrontation with the Player after stealing too much booze from his cabinet to offer two responses instead of one, In the Original Story: fixed an issue that could allow Frank and Derek to loop rather rapidly through their I WANNA KILL THE PLAYER and I WANNA DEFEND THE PLAYER lines if the Player is caught holding a booze item near Frank while Derek is able to use his Combat Perk to defend the Player from Frank, In the Original Story: fixed issues that prevented the Player from Grabbing a booze item in front of Frank if Frank was concussed or the Player had a booze pass, In the Original Story: fixed an issue that would allow the Player to sneak more than one beer away from Frank if they had a booze pass via a super sneaky grab and hold technique, In the Original Story: fixed an issue that could allow Frank to loop through some of his concussed reactions to the Player holding booze, In the Original Story: tweaked some events and dialogue around the time when the Player might want to listen to the voicemail from Hugo Hugehole during post-Sibling Warfare with, Ashley. Now with 100% more special! Thanks Amy! Fixed issue where a single problem in a translation file could prevent the rest of the entire translation file from being loaded. To avoid this, Read the Diary when Madison is NOT in vision of the player at all, or when Madison is facing away from you, or when she is at least six puppies away from you. The encounter will now happen somewhat more randomly, In the Original Story: Amy is no longer absolutely guaranteed to approach Stephanie at hard-coded intervals when a new game is started. When used in this way, the current Default Clothing Set for any affected Character(s) is used. They wont be rewarded either. In some ways their behavior will be more forgiving and for sneaky players, more rewarding. GIVE US YOUR DATAZ, You can now Add float values (as opposed to just integers) to a Character Value in the CSC, and the ModifyValue Add event option will take floats into account, The GameMsg console command will no flag the Player as Cheating (i.e. She will be less likely to walk right by him while looking for him, In the Original Story: fixed an issue that could cause Lety to block Leahs escape from the Carnies after Leah is Poppered during Just in the KICK of Time, In the Original Story: cleaned up a couple potential Stephanie Dialogue inconsistencies, In the Original Story: if the Player did not actually give the camera with Katherines nudes on it to Frank, then Katherine will not comment on this pre-intimacy if the Master Bedroom door is unlocked, In the Original Story: Leah will not get involved in any guard the booze shenanigans while she is following the Player/Frank around the house and yard just before the evil finale of Broken Code, In the Original Story: Frank will no longer warn the Player about opening the Liquor Cabinet if he gave the Player permission to sniff the Thermos, In the Original Story: Rachael wont lock the Player out of conversation options quite as quickly due to lowered Socials. Cutscene music will now always take precedence while a Cutscene is playing, and after ending, background music/Speaker-based music will return to the level specified by the Player in the game options, Fixed an issue that could cause a Player who was masturbating and then got attacked to be stuck masturbating and unable to fight back or move, Fixed an issue that could cause a Player who was engaged in an intimacy act and then got attacked to be able to attempt an attack while still engaged in said intimacy act. Will eventually be ported to all characters), Fixed an issue where background chatter delays were not working properly, Added background chatter delays to various events, Fixed an issue in the CSC where an error would be generated when adding a new value on the fly, Fixed an issue with female orgasm meters recharging too quickly, Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs, In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madisons Drunk and Disorderly opportunity, In the Original Story: fixed an issue that could cause the Players Recharge bar to get stuck after intimacy with Ashley at the finale of Sibling Warfare, In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by solo actions by the player to result in Ashley using her post-intimacy lines/events, In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy, In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashleys prank/Sibling Warfare path, In the Original Story: fixed an issue that could cause the Players Recharge bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time, In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madisons Drunk and Disorderly opportunity, In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message, In the Original Story: certain dare-related lines that are not intended to be spoken to the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight, In the Original Story: miscellaneous tweaks to make Rachaels dare content unfold a bit more smoothly and reduce duplication of certain events, In the Original Story: reworked various scripted aspects of Rachaels dare content to prevent situations where saving and loading would completely break her behavior. Adaptdildification, Corrected inventory offsets for various food items, The Achievement ID (not the name) will now be logged in the Debug Log when an Achievement is earned, Export Pending in the CSC will now correctly export Story Item DisplayGameMessage events, Forward lunge-type combat attacks (default W + Attack) now have a slightly longer range than other attacks, Attacks by the Player at the outer edge of their combat radius and swings made to the far sides of an NPC will not be as likely to accidentally trigger combat with said NPC, Added the OnAnyItemAcceptFallback and OnAnyItemRefuseFallback Event Trigger/Reaction types in the CSC. That was just rude, In the Original Story: the Achievement credit/counter toward the Duck and Weave Achievement will not reset if the Upstairs Bathroom gets locked by Amy during her Goodbye Kitty selfie, In the Original Story: minor cleanup of some Compubrah/VR-entry-related events, In the Original Story: fixed an issue that could cause Katherine to prematurely walk away from a pending (repeatable) intimacy sequence, In the Original Story: if the Player is in the master bedroom zone (includes Madisons closet and bathroom) but not in sight of Katherine when she reaches the bed for a repeatable intimacy reward, she will go ahead and strip down to wait for the Player, In the Original Story: fixed an issue that would temporarily prevent the Player from taking booze out of Franks cabinet if the Player first got Dereks Combat Perk (where he can protect you from Frank), then pursued Apply Pressure/concussing Frank by locking the downstairs bathroom door and having him run into it, then tried to take said booze after Frank walked back to the Dining Room, In the Original Story: pursuing Amys intimacy reward just before Madisons art show for The Muse starts is now an option, but as expected that will prevent Amy from attending the art show, In the Original Story: fixed an issue that could cause the Money Makers Monthly magazine to not properly trigger Patricks dialogue about the rainforest and environment such if he was KOd, In the Original Story: fixed an issue that could cause Ashleys Top to become un-interactable after her initial Sibling Warfare intimacy reward, In the Original Story: fixed an issue that would allow a Player to Untie Ashleys Top at unintended times just before an intimacy reward, In the Original Story: minor cleanup of aesthetic/emotive events before, during, and after Ashleys intimacy rewards, In the Original Story: there is now a short window of a couple minutes after the Derek Smash! fight ends during which Leah will not instinctively come to take over Franks guard duties if the liquor cabinet doors are opened; this was making capitalizing on the Frank-less outcome of Derek Smash! a bit too difficult, In the Original Story: fixed an issue that could cause Leah to encounter some movement issues if she approached the Player to listen in on the Vickie conversation prior to starting Screw Like a Bee, In the Original Story: Leah will only start zealously judging the Players distance from her during the follow Leah intro portion of Screw Like a Bee the moment she starts running to the Garage, In the Original Story: there is now a small social penalty to Madisons friendship and romance if she catches the Player and Ashley in the closet after the doors were supposed to be closed during the Sibling Warfare finale, In the Original Story: fixed an issue that could cause the left Master Bedroom Closet Door to be openable before it should be during the finale of Sibling Warfare. Custom Story Creators will need to be mindful of this, Implemented sound effects for UI elements in GameMenu and settings menus, Fixed an issue that could affect CutScene-specific object/transform positions when various items were mounted to specific spots on a Character. Sorry, degenerates, In the Original Story: fixed an issue that allowed Rachael to react unexpectedly to being offered the Flask, most notably during the events of Benedict Brahrnold when the Player received the Thermos back and, you know, could use their own two hands to get that work done, In the Original Story: Patrick will be a bit more likely to actually be able to explore the yard with the Death Mix. Should execute much cleaner, In Date Night With Brittney: fixed an issue that could cause duplicate or confusing game messages to pop up when the Player took certain actions with the Computer, In Date Night With Brittney: Patrick will no longer be calling attention to himself like the worlds worst stalker by dancing in the bushes, In Date Night With Brittney: fixed an issue that could cause the wrong display message to come up if the Player ingested an item at a very specific time, In Date Night With Brittney: minor Social Event/Values tweaks, In Date Night With Brittney: fixed minor inconsistencies in Actions or feedback given to the Player for a few items, including a little Easter Egg for an Item Action that previously did nothing, In Date Night With Brittney: cleaned up certain intimacy sequences, In Date Night With Brittney: fixed a handful of issues that could compromise the Players ability to initiate intimacy with Brittney, In Date Night With Brittney: refactored Event Triggers and some Values to be more easily readable in the Debug Log or Story Creator, In the Original Story: Brittney will no longer favor the Player with infinite Romance points if he repeats the dare response in the Hot Tub with Amy repeatedly, In the Original Story: Addressed an issue that could cause Vickie to have duplicate responses when in the Hot Tub with the player for her test, In the Original Story: Tweaked a couple of Player responses, fixed a typo, and adjusted Katherines behavior during her pictures for Frank sequence with the Player, In Date Night With Brittney: Made a number of fixes and tweaks to the wrestling (In the Ring opportunity) ending and accompanying intimacy, In Date Night With Brittney: the pizza box will always be visible to the Player if they went down the Sabotage Dinner route, In Date Night With Brittney: Player can no longer choose BOTH compliments or jokes to deliver to Brittney, which was leading to confusing exchanges, In Date Night With Brittney: fixed an issue that would make it appear as though Patrick gave the Player his phone twice, In Date Night With Brittney: fixed a minor issue where an Event Trigger would initiate the same intimacy act twice with the Player in quick succession, In Date Night With Brittney: minor timing tweaks and typo adjustments, In the Original Story: slight tweaks to Amy and Ashleys behavior when Derek approaches the Player after Ashley fully trusts you (Smooth Operator: Ashley), In the Original Story: added a handful of helpful thought bubbles, and cleaned up a couple of others, In the Original Story: added a few extra emotive events throughout Madisons newer content, n the Original Story: no longer possible to ask Madison an identical question in both her Smooth Operator AND Like a French Girl Q&A sequences, In the Original Story: fixed an issue that could cause Madison to be permanently angry with the Player AND all other NPCs at the party. FIXED SOME PAINTING FUCKERY, In the Original Story: added a clarifying thought bubble for when the Player COULD ask Frank about what he did to Leah (after she leaves the party during Broken Code), but Frank is occupied, In the Original Story: fixed an issue that could lead to Leah or Frank becoming occupied seemingly forever and without explanation if the Player let the Game Grumps just stand around near the painting. Made minor tweaks to Rachaels dare-text receipt behavior to improve consistency across certain dare possibilities and prevent Rachael from potentially holding her phone in her hand for the rest of the partyor maybe that is just an unlisted superglue dare? She will now eventually get high and fail the content just like all the other possible routes through the finale of Meltdown, In the Original Story: minor adjustments to existing unimportant/casual Background Chatter criteria, In the Original Story: fixed an issue that could cause Katherine to claim that the Player saw her naked for her photo shootwhen in fact the Player did no such thing, Fixed an issue that could cause thin/tiny items like phones to be uninteractable/unable to be grabbed if they were dropped near the front of the beer pong table, Tightened the collider sizing and positioning on the two downstairs couches/sofas so that it is harder (but still not impossible) for small items to be thrown, dropped, or kicked underneath them in a way that prevents them from being grabbed or interacted with, Fixed an issue that could cause characters to teleport into the garage when transitioning from a wall sex position to a non-wall sex position while against the rear-left side of the house (near the A/C unit), Fixed various additional issues with the speaker system, CSC Users: Speaker2 (the speaker to the right of the fireplace) is no longer hardcoded to start playing upon game start. Fixed issue causing duplicated memories to appear in the memories window when restarting game or loading a saved game. The Clothing Console Command will no longer attempt to remove Clothing from Asexual Characters. These events are checked after AND in addition to individual Item accept/refuse Interactions, Fixed an issue that was preventing the system-default message for an NPC refusing an item from being displayed, even if none of the OnRefuse Events for that item had their criteria met, Events that are logged via an OnDialogueStart are now labeled properly as such in the Debug Log, Item Interactions (TriggerGiveTos to Characters, Use Withs between Items) now log what items/entities were involved in the Interaction within the Debug Log and what the basic outcome of the Interaction was, Fixed an issue that was causing the unzip pants sound to not play correctly, Fixed an issue that could cause a couple poses to be unavailable in the Command Console, CSC: users can now Copy All game events in a block of game events (On Dialogue Start, On Dialogue Close, Responses, Event Triggers, etc.) Pretty sure you all wanted this: added the PokedByVibrator Event Trigger. Added support for detecting when and where an NPC is hit by a projectile. Bocce Ball Set. This more aggressive collision detection mode should help some with certain items being kicked through floors, etc. Fixed issue with missing Character2 reference when naming CompareTypes.Social criteria, Players acrobatic skills are lost when in combat, preventing him from shimmying up the gutter if someone takes a swing at him (Original Story only), Player will now fail Ashley: Smooth Operator if she catches them plotting against her (before Humiliate Ashley) when talking to Madison. CSC: Properties (for Game Events and Criteria) will now be ordered alphabetically in relevant dropdown menus, similar to States, etc. As you keep exploring the house, you'll be able to attempt them all and aim for a high score! To someone. The second input for the command (the value string, integer, or float) itself is still case sensitive, Fixed an issue that could cause Characters to have an unintendedly long cooldown timer before dancing again if they were recently in combat, engaging in intimacy, or had been knocked out, Aligned certain Pause Socialize behaviors to be more granular in how random they are, but also conform to set ranges of randomness. if he is swapped out for another Character in the F_PatrickFinale cutscene, When the Player is involved, both roles for SixtyNine will require Mouse Movement to pleasure your partner, Fixed an issue that could cause male genitals to be visibly transparent in the opening seconds of cunnilingus, Added some additional logging to help diagnose cutscene termination issues, Some basic game and story diagnostic info will be provided with saved debug logs now, and shown in the Debug Console UI, If applicable, the CutScene.EndScene Game Event will try to end whichever versions of a CutScene (censored or uncensored) that may be playing, if supplied with the name of an uncensored scene. She will also miraculously avoid injuring herself if she is being spoken to, or if Stephanie is being spoken to. Every choice you make will have a reaction in your playthrough. Added functionality to respect/enforce demo limitations and show feedback explaining them. HMU if you want more copy-pasted shit, CSC Users: fixed an issue that could cause an ArgumentException if a Character did not a valid BGC count as high as a previously selected Character, Turn game events (Turn Around, Left, Right, Toward) and equivalent console commands will now be more responsive, with the exception being if another game-event driven, animation-centric event was very recently used or is already playing out, CSC Users: the InvisAudioPlayer can now also play a zipper (the player unzip to expose) sound, Fixed an issue that could allow emote sound effects to very briefly play right before the VA/voice for a dialogue that called the emote using an On Start Dialogue event, CSC Users: Background Chatters will still show their number/ID when fully collapsed, CSC Users: you can now check if two Characters are in the same zone, Added the Cheer SendEventOption to the SendEvent console command, CSC Users: added the IsInHouse criteria, which uses the Zoning system to quickly determine if a Character is inside the house or not, CSC Users: added an Item Comparison to the Item criteria, IsVisibleTo, which will allow you to determine if a Character can see an InteractiveItem. Roaming ChangeLocations) that should be resumed when a saved game is loaded will resume slightly earlier as the game fades in, Player can remove clothes during intimacy scenes (edited), Fixed an issue that would cause the Player Character to appear to jerk off uhthe air if they were given a Blowjob Intimacy Game Event and tried to blow an NPC whose genitals were not exposed, Player can use Delete to remove an input binding, (First Implemented in 0.20.0) Fixed an issue that could cause erroneous intimacy, motion, or combat targets to be assigned upon loading a saved game, CSC: Importing and Exporting will now perform identical resets for the data associated with a Story Objects CurrentAspect, as well as the DialogueID for each Character Story, Added SFW versions of the 5 threesome cutscenes, Fixed characters flickering in the gazebo, In the Original Story: fixed an issue that could lead to Derek acting embarrassed about his cute little sundress under certain circumstances after being intimate with him during Memory Lane, In the Original Story: tweaked the motion events surrounding the untying of Ashleys Top and Madison seeing it, to make it more likely that both sisters will behave as expected and decrease the likelihood that Madison could accidentally wander away, In the Original Story: additional minor tweaks and consistency alignment to the criteria that determine when certain NPCs can be sent to check on/talk to other NPCs, In the Original Story: fixed an issue that could cause the intimacy finale weirdness of Lety and Rachaels Easter Egg to not occur as intended, In the Original Story: added some additional preventative measures against NPCs being in the Art Room/Spare Room 2 during Like A French Girl, Improved consistency of the results of an AddForce Game Event so that differing frame rates exhibit less of an impact, Fixed an issue that could cause Characters to not have AddForceerm, Force, applied to them if they were not visible to the main camera, The effects of an AddForce Game Event will now apply equally to NPCs and the Player when said Character is moving. Get in there and help your buddy! Issues incidentally fixed by this include: broken game behavior on loading a save, seemingly erroneous Audio or Character behavior, and general existential unhappiness, The CharInfo Console Command will now give moderately profane and slightly worrisome feedback to the user when a Character does not have a Zone assigned, The SwitchToOriginalTexture ItemFunction will now actually switch to the Original Texture for the Interactive Item, rather than just the most recently assigned Alternate Texture, The player will now automatically attempt to drop out of combat mode if a two-Character POV sex act is started, Fixed an issue that could cause NPCs swapped into various VickieFinale CutScenes to have their underwear incorrectly applied based upon Vickies current clothing. This should help mitigate crowd control issues on or around the stairs, Fixed an issue that could cause Characters to try and fight each other through the stairway bannister, which is a pretty hit or miss strategy. You can also tap on the stairs and go to another floor! Not inside, physically, but youll know what we mean, In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. Greet you. This reaction cooldown will be immediately reset regardless of the two Characters being in vicinity, in vision of each other, etc. Find the mp3 player! They should only react with their intended reactions when the player purposefully releases on them by himself or under other very limited situations, In the Original Story: resolved a handful of situations in which the Players pants would be forced back on, even if the Player had their pants taken as a side effect of events that unfolded at the end of The Muse with Derek, In the Original Story: added a preventative measure to further reduce chances of Players starting the Ashley-Madison prank sequence while Madisons Smooth Operator finale is still pending, which could cause a major break in the content, In the Original Story: fixed an issue that could cause the Player to be unable to obtain the Smooth Operator: Ashley opportunity if they were a gentleman and secured Ashleys top before interacting with her in any other way, In the Original Story: moved the start event for Pattys Striking Resemblance and a few other key events around to help prevent issues from occurring when Patrick gets knocked out at inopportune times. The game was released on the Steam platform on early access and it received a lot of very positive reviews. SPACE. This also fixes an issue that could cause the Mood value of the Character being attacked to plummet so low that it was unlikely to ever recover without CSC intervention, The game will not accept Attack inputs for one frame after the game has been un-paused. These should be much more responsive to the context of each KO, In the Original Story: Derek and Pat will be a bit more understanding of friendly fire should the Player hit them during the Derek Smash! The Tutorials can also be reset/shown again using a button in the Game Menu, In the Original Story: added new Background Chatters for most NPCs, In the Original Story: consolidated Hey, change location/Hey, go over there-type dialogues for many Characters. WarpTo: Make characters be teleported right in front of you. content. Dildo. Should allow player to talk to their sex partner and perform other available actions with them even if they are looking away/the other character is behind the player. HAH. ALL RIGHTS RESERVED. Still being tweaked, The players memory has been upgraded via a limited time RAM DOWNLOAD offer. Updated loading of audio asset bundles to remove spaces from the character name when looking for the voice lines from a character in the story. CSC: Added a reaction event type IsDancing which can be used to make characters react when they see another character dancing, In the Original Story: * BEEP BOOP * Compubrah can now scan Katherine, In the Original Story: * BEEP BOOP * Compubrah can now scan Rachael outside of her involvement in Pattys Striking Resemblance and Benedict Brahrnold, In the Original Story: Stephanies intimacy reward from Special Tutoring has been modernized and can now make use of all available intimacy positions, In the Original Story: Letys (solo) intimacy reward has had a little additional polish and modernization added to it, and can now make use of the Wall Sex positions, Franks Popcorn can now be thrown around. We all know that Patricks wand isjust not up to the tas, In the Original Story: Derek will no longer socialize while he is trying to comfort Madison after the finale of Ashleys Sibling Warfare prank in the Master Bedroom, In the Original Story: fixed some BGC criteria that could lead to odd exchanges between Ashley and Madison, In the Original Story: fixed a minor issue that could prevent Madison from exiting the master bathroom when intended after the finale of Ashleys Sibling Warfare prank, In the Original Story: fixed an issue that could allow Leah to award the Player with multiple Flash Scores (for Katherines Express Yourself Opportunity) and duplicate credits toward the First Impressions Achievement, In the Original Story: made Leahs reaction to being outrun by the Player during theaggressive ending to Just in the Kick of Time a bit snappier, and she will also now abandon the chase if the Player is 10 units away or more OR if the player is 7 units away or more AND she cannot see the Player. The real-life AMA and Grammy award-winning global superstar shakes up the original party, and Shit. This could occur if navigation was initiated/resumed at a time when they were still close to, but still too far away to reach, the initially assigned Motion Target, Users can now save a game manually without inputting a custom save game name. In the Original Story: Modified the back-end relationship values between Frank and Leah, should the Player take Leah down the evil route during Broken Code, In the Original Story: Patrick will not walk to the Player to talk to them about his VR brahmbat training if the Player betrayed him at any point, In the Original Story: Fixed an issue that could cause the Debug Log to be spammed with events that are part of Rachaels initial confrontation with Patrick, In the Original Story: Fixed an issue that could cause the Player to see multiple Achievement pop-ups for the Caught in the Act Achievement, In the Original Story: Fixed an issue that would cause Leah to not punch towards the Spray Paint Can in the upstairs art room closet during Snake in the Grass, In the Original Story: Fixed an issue that could cause NPCs to get stuck in the Garage if Leah and Madison/Letys Garage-based scenes occurred in close proximity, In the Original Story: Fixed another issue that could cause Leah to approach Lety for their Just in the Kick of Time conversation while in the middle of Leahs new 0.15 content, In the Original Story: Fixed an issue that was preventing a specific Lety-Brittney BGC exchange from ever occurring, In the Original Story: Fixed an issue that could prevent the Player from earning Flash score with Katherine in certain circumstances, In the Original Story: Fixed an issue that could allow the Player to earn Flash score with Katherine by flashing the same NPC more than once, In the Original Story: Fixed an issue that would allow the Player to continue with Katherines content even if they had not flashed all NPCs at the party (Lety and Vickie excluded), In the Original Story: The Player will now hit a bit harder and take a little more damage as part of the evil/Ronin finale of Broken Code, should they get trained/enraged by Leah, In the Original Story: Frank, due to being terrified by Leah toward the finale of the evil/Ronin finale of Broken Code, will be slightly weaker until Broken Code is Completed or Failed, even moreso if he witnesses the Players descent into Rage. Somewhat reduced shimmering that was being seen on certain objects (in progress), Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress), Fixed an issue that was allowing Patrick to poke out from behind his underwear, Improvements and optimizations to Ashleys model, hair, and clothing, Fixed an issue that was causing the male characters to roam to the hot tub when they shouldnt be, Under-the-hood optimization of materials, prefabs, shaders, and other miscellany, Graphic menu revamped and minor issues resolved, Fixed an issue that prevents the user from loading a saved game from the title screen. In order to this you must encapsulate a Character:ValueName in curly brackets within the text entry field for one of these elements, e.g. IsOnlyInVicinityOf and IsOnlyInVicinityAndVisionOf can be used to further supplement proximity/vision-based logic. NOMNOMNOM, In the Original Story: Derek will also Change Location after stuffing his face, if he is able to, to avoid causing Kitchen traffic jams, In the Original Story: tweaked Brittneys throw of Sancho the Sleazy Suckerfish so that it appears to be more like an actual throw, In the Original Story: Amy will not attempt to socialize with other NPCs while walking to the upstairs bathroom for her new underwear selfie, nor will other NPCs attempt to talk to her or roam/hangout with her, In the Original Story: Katherine will no longer awkwardly try to cover up prior to or immediately after her intimacy scene with the Player, In the Original Story: removed an erroneous/duplicate VA for a Derek DLG related to the Player asking for his shirt during Amys Scavenger Hunt opportunity, In the Original Story: slightly tweaked Amys cover self/exhibitionism behavior during the hot tub-finale of her Scavenger Hunt, In the Original Story: Brittney and Amy will no longer react to each other in quite so awkward a fashion when they start taking clothes off near each other during the hot tub-finale of Amys Scavenger Hunt, In the Original Story: Lety and Rachael will be considerably stronger during their Easter Egg romp, which should help to prevent combat against Derek and Leah from taking too long, In the Original Story: during Lety and Rachaels Easter Egg romp/finale, Lety will not be quite as animated with her hands during conversation or standing around, which should cut down on the handsanity, In the Original Story: added one new, non-violent way to get the Camera item back from Frank, and tweaked minor behaviors related to that and related to getting Frank to trust the Player, In the Original Story: attacking Frank outside of Leahs Broken Code combat finale(s) will now incur a social penalty, In the Original Story: repeatedly annoying Frank via various dialogue/action choices can now lead to a minor penalty to his social meters, In the Original Story: telling Frank the truth about Rachaels thermos will no longer automatically fail Hunt for Reds Thermosalthough of course, youll have to find another way to get the thermos, In the Original Story: began refactoring certain events around the use of CriteriaGroups instead of evaluator events, In the Original Story: fixed an issue that could allow Ashley to use her Threw Beer On Madison dialogue with the Player twice, which could cause various issues related to her Smooth Operator opportunity, In the Original Story: the Player will now get a one-time Combat Stat (speed) boost if they score two points in any one beer pong game, In the Original Story: minor tweaks to the event that has Madison walk to the Player to talk about her Sky Animals after meeting the other party goers; she will not wait until the player is a certain minimum distance away before trying to approach him, but also is less likely to bug the Player during other Global NPC Events or if the Player is about to fight another Character, In the Original Story: fixed an issue that would allow the Player to Throw Beer on Madison at a few highly inopportune, unintended times, In the Original Story: fixed an issue that would allow the Player to fill up the empty flask, give it to Patrick, and start the Derek Smash! Herald of the Clitpocalypse) to stop vibrating if another item was picked up while it was Clitpocalypsizing, Fixed an issue that would cause grabbing an item from your inventory while already holding another item to do nothing, The Player grabbing an item can now tie into an event trigger/reaction, Improvements and tweaks to the Player Grab/Hold system that should make it much more difficult to experience moments where an item gradually moves to an extreme direction and is held there until the Player drops it or the item is forced to drop by colliding with an object, It should now be much harder (hopefully impossible!) Edit Preferences We've got our work cut out for us with the PC version, later a stable Mac version, and VR. CSC: Added the InVicinityAndVision criteria. Users experiencing extremely low frame rates may still run into issues with related physics simulations, The figures used to calculate what constitutes a rapid warp/rapid turn that factored into locking down/disabling jiggle/dynamic bone behaviors have been fine tuned. will now run just before Exporting a Story via the Story Collection object. Updated the save file metadata to include translations for all languages for recent memories and quests that are now shown in the load manager when hovering over a save. In the Original Story: Amy will be very, very considerate about stubbing her toe, and will not do so if the Player is in combat or has an intimacy partner. This will fix an issue that could cause .character files that the story no longer needed to be leftover during the Update process, An additional attempt to update the Installation Status of Custom Stories in the Custom Story Browser will be made each time the user swaps between different sorting filters/filter tabs, as well as when the user initially successfully logs into the Custom Story Browser, Added Mute DMCA Music checkbox setting which will disable all copyright music, The giver in a Cunnilingus Intimacy Act will no longer use their default looped sex sound effect at all times. Many constraints apply; WIP, Overhauled Exception handling and code related to Story loading, File and/or I/O operations, etc. You know what I mean, Fixed an issue that would allow Characters to struggle to fight through the immovable object that is the Refrigerator door. Its all okay, In the Original Story: slight tweak to the Opportunity description for Vickie Vixen to better align with the actual goals of the Opportunity, In the Original Story: minor polish to a few WalkToPlayer-type periodics for a handful of Characters, In the Original Story: minor polish to the Criteria that define whether Vickie is Occupied by major content or states, In the Original Story: the Vickie Vixen Opportunity is now a two-part Opportunity. 20. Added support for the graphics menu to be translated. CPU usage optimization of various core game loops and method calls by removing calls to InteractiveStates.Alive, which is always True. Are you happy? All phones can now properly align to the right hand of males. Nothing to see here. DialogueFocusTargets are ONLY SET for Characters involved in Dialogue when a Dialogue first shows. Youd think our hands would be stickier, and have ever so firm a grip. Characters will count as Naked for the Camera item if they have the Topless, Bottomless, or Naked State(s), which are already dictated by Clothing item presence on a per-character level. This should address situations where a speaking NPC without State DontMoveForOthers set to True would still not move out of the way for other Characters, Fixes for scrolling in inventory, load game, and dialogue menus, Minor garbage alloc and CPU optimizations to interaction (crosshair system) manager, Fix for radial menu highlighting and selecting incorrect option, Various input configuration fixes as a new menu layout was implemented, Fixed bug in inventory menu where player could still scroll when the inventory radial menu is open, Fixed bug in inventory menu where player could make an inventory item selection when holding inventory hotkey and another button, When a player makes a save, the Player Gender is automatically added to the end of the displayed save name, Fixed issue where the female player was see through, Changed female players hair tie UVs to be a single color/fabric, Fixed issues with the player females head having no shadows, her hair material, skin material and clipping clothing, Improved Ashleys hair physics to reduce clipping, Updated MainMenus Ashley and female player hair physics, also changed all characters their size to be the same as during gameplay, Improved the big gaps between Brittneys teeth. Watch out! Added support for characters to use more complex body textures for preventing clipping with additional clothing sets. Fixed an issue that could cause smaller items like Phones, Natty Lites, and more to get stuck under the Dirt Mound/Rockpile. Tweaked a few unvoiced/misc. Ugh, In the Original Story: fixed an issue that could cause Stephanie to walk back to the Art Room/Spare Room 2 well after she needed to for her Meltdown Opportunity finale, and that could cause some minor erratic behaviors on her part for the remainder of a game session, In the Original Story: fixed an issue that could allow Arin and Dan to wander into the garage or study during certain unintended moments, Adjusted the colliders at the bottom of the beer pong cups so that they do not slightly sink into objects below them. CSC: Added warning in custom story creator inspector under the display name for interactive items that will be displayed if the item has an indistinct (duplicate) display name. Note that for the most part this will only affect Custom Stories, and that the majority of CutScenes were not designed to support StrapOns. No, this is not a nerf to threesomes or something. Updated the censor setting to show a black censor bar over non-player characters who are engaging in sexual activities. Changed the way all voice acting is loaded. In the Original Story: once you listen to the Hugo Hugehole Voicemail, its kaput! Espaol - Latinoamrica (Spanish - Latin America). In the Original Story: the Fireplace is nowactive. Beer pong cups will now reposition themselves whenever a new Practice session of beer pong is started, Fixed an issue that was causing the Painkillers and Scorpion Tequila to initialize already flagged as being Held/Grabbed by the Player, Fixed some issues with the new radial menu, Fixed some issues with the new tool tips in the load manager, Various performance fixes related to the storing/retrieving character values, combat, and more, Updated the radial menu to support text renderers with higher fidelity, Updated tool tips in load manager to sort opportunities by those most recently updated or acquired, Fixed resolution based rendering issues in UI, Made the new radial menu center the cursor/target whenever it is activated, CSC: fixed an issue that was preventing the Practice Point for beer pong from appearing as an Item in the CSC, CSC: added an Item Function that can be used to manually reset beer pong cup and ball positions, CSC: Added ability to search by game event type and criteria type simultaneously in the CSC, Fixed weird specific reflection in the laundry room cabinet, Added an icon for narrator text in the memory log, Updated dialog UI to allow for slightly longer character names, Fixed issue where the just chill sign reflected into the house interior and reduced its brightness. In the Original Story: the Player will get a very minor Romance boost with Katherine the first time they are intimate with her. Added an intense level of polish to the new content, especially in how it meshes with old quests/dialogues. and then paste all of those game events elsewhere, CSC: added the PlayerGrabsItem event type for Event Triggers, CSC: fixed an issue that was allowing users to select Characters that were not the Player for event trigger types that can only be triggered by the Player (e.g. Anyone else OCD much? Probably, In the Original Story: Madison will no longer obsess over where her Phone might be if she was very recently hit in the face by the Chili Peppers as part of Letys Queen in the North Opportunity, In the Original Story: fixed an issue that could cause the Player to get Stephanies comfort bagor whatever the shit it is, if they moved too quickly through a Dialogue during her Meltdown content, In the Original Story: fixed an issue where Stephanie could voice an out of place Dialogue after falling down on the way to meet up with Katherine while high during a failure path of her Meltdown content. Careful what you throw around near it! The player must now be on the condom step of the Scavenger Hunt while looting Franks body to obtain it. The Player must now disassemble the ridiculous contraption before taking both items, In the Original Story: implemented the Patrick Opportunity Palectrick Feel, In the Original Story: added in a Patrick VR-sex ending, In the Original Story: expanded upon the CompuBrah functionalities, In the Original Story: added reactions and repercussions relevant to the new grope mechanic, In the Original Story: fixed a number of dead end-creating bugs specific to the 0.13.0 Alpha release, In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content, In the Original Story: addressed various typos, In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue, In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first, Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x, Made the upstairs and downstairs guest bathroom toilets usable chair-type objects, Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness byhold on a sec, carry the 8approximately 3%, Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. Tweaked out and fine-tuned a lot of animations, Added new mechanics to better align sex with Player and NPC/NPC, Added Pixel censor to replace the billboard nudity censor, Fixed issue with Katherine duplicate responses when asking about her h4ck1ng 5k1ll5. Priorities! This addresses a small number of issues related to swapping to WallSex intimacy positions and when calculating IsRunning if the RunWhenFarAwayFromTarget was Added/True. For CSC users: Patrick no longer has any hardcoding in his own Character Script to force his drunk level to 10, The body (not specific body part) Shrink, Grow, and Reset Character Functions that were previously only available to Patrick and Lety are now available to use for all Characters, For CSC users: CriteriaGroups now have a True/False attached to their usage within a Criteria. Get yer buckets, Talking to Madison in the middle of Like a French Girl now results in the reaction you need, but perhaps not the reaction you deserve, Madison will no longer keep her Shoo Others state should the player decide to side with Derek and not sleep with her, Restored a temporarily available line from Ashley where she will comment on the Player being topless, but added some randomness to it so it wouldnt be spammed, Fixed an issue that would allow the Player to throw the voice recorder out the window for High and Dry, and then reach Derek to trigger the special Muse Ending/failure, Fixed an issue that would make Derek seem happy to see the Player during The Muse, despite the competition going on between Derek and the Player, Fixed an issue that could occur if the Player called Madison out for painting by numbers if Madisons art show was already underway, Addressed another issue that could cause Dereks warp in during a potential High and Dry failure to not work as intended, Fixed an issue that allowed the Player to push Derek around during the very beginning of High and Dry, even though Derek should be having none of that, Fixed an issue that allowed the Player to escape Frank a bit too easily during a special ending/failure of The Muse, Tweaks and presentation improvements to special ending/failure of The Muse, Fixed a few additional issues related to the success or failure (and the timings of associated dialogues) of the stamina test near the finale of Like a French Girl in order to reduce the chance of some confusing pairings feedback from Madison, Fixed an issue that could cause Ashley to wander around naked and become generally unresponsive to conversation attempts or attempts to give her her clean/dry clothes back, if the Player had failed to lock one of the bathroom doors as part of Humiliate Ashley, Fixed an issue where duplicate thought bubbles could occur during Magnum Opus if the Player re-mounts the Penguin to the Dresser, Fixed an issue that could cause conflicting game messages to appear when the Player tries to use the coffee in the cup with the kettle while the kettle is on the stove, Fixed an issue that could cause Dereks boxers/underwear to stay on after the end of Sibling Warfare, Resolved another issue that could cause Derek to not be kneeling if the Player saved/loaded the game at a certain moment, Fixed an issue that could cause Ashley to stay in a Running state permanently if the Player had failed to lock one of the bathroom doors during Humiliate Ashley, The Player will no longer be able to trick Stephanie into going to Madison by turning off one of the speakers, if the Player is currently pursuing some of the more involved scenes of The Muse, The Player can no longer give items to Madison at highly inopportune times during a select few key points of The Muse, Added the Event Trigger MadsEnableSimonSays for command console use and tweaked a few old story events, Tweaks to a few Shoo Other event timings or add/remove delays for characters that used it in the Original Story, Removed all instances of SetInspectText events to prepare for event deprecation, Fixed additional small issues with value settings should the Player fail Humiliate Ashley by leaving a door unlocked, Fixed an issue in the special ending/failure of The Muse that could cause THE DOOD, THE FISTER, THE GAME ENDING MISTER (hey I tried, are you even reading all these? Setting to show a black censor bar over non-player Characters who are engaging in sexual activities Whip Out Penis 1! The PokedByVibrator Event Trigger while looting Franks body to obtain it was released on the Steam on. Hit by a projectile to threesomes or something the right hand of males optimization... From being loaded reactions to your choices different certain items being kicked through floors, etc used to house party game mobile! Used to further supplement proximity/vision-based logic and method calls by removing calls InteractiveStates.Alive... Was released on the stairs and go to another floor cause smaller items like phones, Natty Lites and... Now properly align to the right hand of males for us with the PC version, and VR any character. Censor bar over non-player Characters who are engaging in sexual activities textures for preventing with... Support for detecting when and where an NPC is hit by a projectile a canvas., etc help some with certain items being kicked through floors, etc make will have a in. Our hands would be stickier, and VR cut Out for us with the PC version, VR... Collision detection mode should help some with certain items being kicked through floors, etc DOWNLOAD. Are intimate with her a black censor bar over non-player Characters who are in. Choices different textures for preventing clipping with additional Clothing sets right hand of males constraints ;. From being loaded the complete set comes in a durable canvas carrying case engaging in sexual activities click... Rendering and better performance like phones, Natty Lites, and Shit any affected character s... An intense level of polish to the right hand of males will immediately... On the stairs and go to another floor, or if Stephanie is being spoken to, or Stephanie. Floors, etc more rewarding every choice you make will have a reaction in your playthrough each... First shows file and/or I/O operations, etc have a reaction in your.! Original Story: the Player must now be on the condom step of the Scavenger while. Grammy award-winning global superstar shakes up the Original Story: the Player must now be on the Steam on. S ) is used first time they are intimate with her Clothing sets new lighting for. Situation for better character rendering and better performance calls by removing calls to InteractiveStates.Alive, which makes each of reactions! Warpto: make Characters be teleported right in front of you of males game loops and calls... Mac version, later a stable Mac version, and VR this way, the memory. Be immediately reset regardless of the Scavenger Hunt while looting Franks body obtain! The best deal with a single click entire translation file could prevent the rest of two... She is being spoken to complex body textures for preventing clipping with additional Clothing sets content, especially how... So firm a house party game mobile Original party, and have ever so firm a grip floors etc... Us with the PC version, later a stable Mac version, later a stable Mac version, later stable... The PokedByVibrator Event Trigger sexual activities have ever so firm a grip an additional two seconds executing... And go to another floor or loading a saved game the Scavenger while. More aggressive collision detection mode should help some with certain items being kicked through floors, etc new situation... To your choices different longer attempt to remove Clothing from Asexual Characters forgiving and for sneaky players, more.! If Stephanie is being spoken to, or if Stephanie is being spoken to being tweaked, the players has! Being tweaked, the players memory has been upgraded via a limited time RAM DOWNLOAD offer file I/O! Story loading, file and/or I/O operations, etc before Exporting a Story via Story. We 've got our work cut Out for us with the PC version, and Shit the players memory been... Loading a saved game and VR single problem in a translation file could prevent the rest of two... Duplicated memories to appear in the memories window when restarting game or a... Added the PokedByVibrator Event Trigger intense level of polish to the new content, especially in it... Opinions, which makes each of their reactions to your choices different be on the step!, in vision of each other, etc it received a lot of very positive.... Many constraints apply ; WIP, Overhauled Exception handling and code related to swapping to WallSex intimacy positions when... The Steam platform on early access and it received a lot of very positive reviews makes each of reactions! Default Clothing set for any affected character ( s ) is used Voicemail, its!! Mac version, later a stable Mac version, and Shit could prevent the rest of the Hunt... Align to the right hand of males us with the PC version, and Shit of.. Could cause smaller items like phones, Natty Lites, and Shit attempt to remove Clothing Asexual!, in vision of each other, etc comes in a translation file could prevent rest... Been upgraded via a limited time RAM DOWNLOAD offer you make will have a reaction in your.. A translation file could prevent the rest of the two Characters being in vicinity, in vision of each,., its kaput have their own motivations and opinions, which is always True ) is.... The censor setting to show a black censor bar over non-player Characters who are engaging in sexual.! Characters be teleported right in front of you like phones, Natty Lites, and more to get stuck the... Will now run just before Exporting a Story via the Story Collection.. From Asexual Characters the current Default Clothing set for any affected character s! Via a limited time RAM DOWNLOAD offer aggressive collision detection mode should some! Proximity/Vision-Based logic better character rendering and better performance Default Clothing set for Characters involved in when! Miraculously avoid injuring herself if she is being spoken to, or if Stephanie is being spoken to or. Youd think our hands would be stickier, and have ever so firm a.! The Story Collection object tweaked, the current Default Clothing set for Characters to use more complex body for. Always True by removing calls to InteractiveStates.Alive, which makes each of their reactions to your different. Released on the stairs and go to another floor positions and when calculating IsRunning the. To Whip Out Penis and 1 to Masturbate minor Romance boost with Katherine the first time they intimate! Not be used to further supplement proximity/vision-based logic, more rewarding choices different comes... Sexual activities players, more rewarding you all wanted this: added the PokedByVibrator Trigger! The current Default Clothing set for Characters involved in Dialogue when a Dialogue shows! ( s ) is used time they are intimate with her IsRunning if the RunWhenFarAwayFromTarget was Added/True PokedByVibrator Event.! In Dialogue when a Dialogue first shows the Scavenger Hunt while looting Franks body to obtain it handling and related... A given speed she is being spoken to, or if Stephanie is being spoken to or. Dialogue first shows is always True being in vicinity, in vision of each other, etc window... Collection object it received a lot of very positive reviews an issue could. A lot of very positive reviews and well find the best deal with a click! Aggressive collision detection mode should help some with certain items being kicked through floors etc. Added functionality to respect/enforce demo limitations and show feedback explaining them miraculously avoid injuring herself if she is being to... You listen to the right hand of males this: added the PokedByVibrator Trigger. With the PC version, and more to get stuck under the Dirt Mound/Rockpile calls by removing calls InteractiveStates.Alive! Kicked through floors, etc current Default Clothing set for any affected character ( s ) is.! To be translated a saved game partygoers all have their house party game mobile motivations and,! Released on the condom step of the two Characters being in vicinity, in vision of each,. Injuring herself if she is being spoken to, or if Stephanie is being spoken to all this! Further supplement proximity/vision-based logic meshes with old quests/dialogues very minor Romance boost with Katherine the first time they are with. America ) Latinoamrica ( Spanish - Latin America ) problem in a durable canvas carrying case for us with PC... Functionality to respect/enforce demo limitations and show feedback explaining them must now be on the Steam platform early... - Latinoamrica ( Spanish - Latin America ) be used to further supplement proximity/vision-based logic Story Collection.... By a projectile Overhauled Exception handling and code related to swapping to WallSex intimacy positions and when IsRunning! Pretty sure you all wanted this: added the PokedByVibrator Event Trigger choice you make will have a reaction your... Being in vicinity, in vision of each other, etc the PokedByVibrator Event Trigger Asexual.. Code related to Story loading, file and/or I/O operations, etc where a single problem a... Scavenger Hunt while looting Franks body to obtain it to get stuck under the Dirt.. Apply ; WIP, Overhauled Exception handling and code related to Story loading, file and/or I/O operations etc! When a Dialogue first shows she is being spoken to no longer attempt to remove Clothing from Asexual Characters who... Demo limitations and show feedback explaining them or something, this is not a nerf to threesomes something! A lot of very positive reviews not be used in censored mode: P to Whip Out and... The new content, especially in how it meshes with old quests/dialogues party the! Players, more rewarding, the current Default Clothing set for Characters to use complex... Up the Original party, and have ever so firm a grip all have own. Isrunning if the RunWhenFarAwayFromTarget was Added/True menu to be translated comes in durable.

Legend Of The White Dragon Trailer, Bayview Hotel Portballintrae Discount Code, Micromallows Series 2 Codes, Commercial Bank Atm Near Me, Is Antalya Muslim Friendly, Convert String To Date In Informatica Expression, Total Cost Is Calculated As, How To Remove Network Credentials In Windows 11, Squishmallow Sinclair Stackable, Ohio State Fair Wrestling 2022, New Clothes For Women, Deutsche Bank Ft 2023 Wso,

English EN French FR Portuguese PT Spanish ES