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Once Madison is well on her way to being shitfaced, she will redirect her default dialogue to a more appropriate drunk line until her D&D is completed. The game's early access launch was a success; according to the developer, the game sold over 30,000 copies in the first few weeks, and 300,000 total sales during the first year. In the Original Story: the Player can no longer opt out of Vickies first Hot Tub HJ and then pleasure himself near her in order to continue along her Opportunity. Miscellaneous cleanup of command console and debug log, Added new lines to Amy and Rachael after finishing their stories, Fixed an issue where some characters were overly shiny, Fixed an issue where the fire light wasnt baking into the scene correctly, Optimized lightmapping (Shorter load times), Added extra code to keep characters from getting stuck or being outside the playable/walkable area, Added some extra handling to prevent debug log crashes and inability to export, Shortened some console commands such as eventtriggers, modifyvalue, and displaygamemessage; reference the help command for their replacements. Added new lighting situation for better character rendering and better performance. In the Original Story: Madison will no longer attempt to socialize with other NPCs during the events of her art show and up through the finale of The Muse. These partygoers all have their own motivations and opinions, which makes each of their reactions to your choices different. seconds before she put them back on), In the Original Story: clarified the Panties Off option with Stephanie so that Players know that it is not a means of obtaining panties for Amys Scavenger Hunt, In the Original Story: made minor tweaks to the Throw One Actions for the PopperBox and StarbombBox to prevent minor bugs, In the Original Story: fixed an issue that could cause the Spare Room 2/Art Room closet doors to repeatedly and rapidly close in the face of a Player who rushed in and grabbed the Spray Paint Can. Shop your favorite products and well find the best deal with a single click. Sorry. Randomly decided roaming ChangeLocations are unaffected, Minor cleanup of situational info delivery in the CharInfo console command, Fixed a null ref that could occur when using the CharInfo console command in cases where the target Character waslets just say lost, Improved exception logging for a few backend systems; these will be caught in the Unity output_log.txt, not the in-game Debug Log, The Clothing console command will now take into account clothing sets and allow for changing of a Characters default clothing set, Fixed an issue with the Character Function SwitchToOriginalBodyTexture that would prevent it from functioning in Stories where multiple Body Texture swaps had occurred, Added protections to address various Combat-breaking or Combat-delaying issues that could be caused by a sudden WarpTo or the introduction/removal of a navigation or sight blocker between two Characters while those Characters were already close enough to begin attacking each other, Fixed an issue that was preventing
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