timberborn suggestions

timberborn suggestions

One reproducable way is any building with a [VISITOR] Display, like Campfire or Carussel. These are all of the Timberborn maps, including those best for beginners, where our Timberborn power guide also may come in handy. And a shoutout to Knatte_Anka for helped out with making the icons and ironing out the details. We pick out games of a similar PEGI rating to further hone these generated suggestions. It would be cool to have a watch / lookout tower on like hard mod or something, every now and then you get attacked and over time the mobs get hard and more of them? Some ask for the ability to put levees on top of dam-blocks. All rights reserved. Hub of civilization in the Great Plains. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. I would love to see beavers animations improved. comlock. Heh, the beaver population control, as much as it sounds like a forest ranger's duty, is one of the hottest topics discussed by our, I play a lot of early access games, so I am used to unoptimized games, so it's not a big deal. About 50 for forktails. Maybe a new faction idea. Timberborn is a city-building game about lumberpunk beavers. In many situation is called for building to reflect Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape. Stacking Large Warehouses with Stairs Categories DracoDruid. In real life the way a floodgate works is by letting water at a lower portion of the dam in order to store water up steam. Suspension Bridges are one "half" of a bridge. For Example a farming Beaver has a strawhat on. Maybe food if water crops do not become a thing. I have housing for 650 adults and 325 children. [mod edit]: keybind, hotkey, shortcut, key mapping, keybinding. These reports are invaluable for our Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e.g. There are a number of power options available to your beavers, including: Water Wheel (180 hp) - available straight from the get go, this power source enables you to harness the power of flowing water. That would allow more complex irrigation and show why water wheels lose the thread on in-game text and translations, Graveyard Building, Cemetery (Social/Spiritual Need, Record of Passed Away Beavers). Thank you for your feedback! Saves and player logs help us even more. Some ask for ways to stack give the cursor icon on the UI bar a function. And if you feel you'd rather discuss live, join our Discord. "Timberborn has been evolving based on what players want and that remains the plan for Early Access development. Advanced Science building / Laboratory (higher-grade Inventor), Prioritize emptying water pumps over water tanks, Water wheel keeps running during dry season, Perfomance issues with higher beavers population - low FPS with many beavers, Foreign Trade, off-map external trading, merchant caravans, Migrate youngest adults first or select beavers and golems, Add shorter platform under existing platform without deleting, split \ replace tall platform, Performance (not necessarily FPS) issues (Lag, game runs slow, low framerate), Move district centers without deleting the district, Health System and Medicine (Diseases, Illness), Combat / Defense (War, Warfare, Fighting, Battles, Enemies). You too can help building this hub! So a big shoutout to him for the ideas and all the help! Fun at the start. 1. We explain the basics of building and managing your colony. The only allowed exception is described in the thread on in-game text and translations pinned below. You can send an anonymous report via a post-crash screen after the game stopped working. 1.) Then after playing a while longer, you start getting seriously annoyed by the blaring wind noise. . When the Dry Season is there and you have a big Water storage Lake Upstream of the Settlement, it is easy to Flood everything when lowering the Gate by 0.5 Meters. Dislike Share Save Barthak 147 subscribers 2 For those. For best in class sports news & features, visit our friends at. Can you rebuild here? Smart beavers will even dam the river leading out of the lake giving you a permanent body of water to build around. Higher science output than inventor. Let's pick up where we left off. When hovering the resource numbers at the top of the screen, show the total storage capacity next to the current amount. Ex: Water: 562/700. While their digging abilities allows them to rapidly build irrigation ditches, care must be taken not to accidentally cut themselves off from the rest of their settlement. Dev mode adds extra buttons on the bottom of the screen, as well as a menu with console . Thank you for your feedback! Build a complete dam across a river and you'll be able to save some water for a Drought. 119. How to Use Floodgates in Timberborn If you aren't allowing enough water to exit, then you're gonna have problems. I think we should be able to build stairs on top of one another. As in the best management games, succeeding in Timberborn is all about a good juggling act. It should be possible to run 2 shifts of beavers in the same building to allow it to run 24/7. Possibly unlocked by a special All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. A: I play on PC mostly. I would love to be able to automate some tasks in Timberton With a small river cutting through a large mountain range, this map offers very little initial arable land. Adding in some form of powered lift to allow beavers to travel multiple levels vertically outside of ramps/stairs. Adds a staircase for your beavers to advance to a new level. Maybe the game should calculate wind for each elevation differently. Go to Timberborn r/Timberborn . Stairwell 2x3 Stairwell 3x3 Stairwell 3x3 alternative Stacked Warehouses Stacking warehouses can save space and grant more storage capacity. The Most Interesting Articles, Mysteries and Discoveries. BepInEx-BepInExPack_Timberborn. The smallest map in Timberborn offers a challenge of a different kind - limited space. Suggesting new content, features, QoL changes etc. It would be a building that would open 2 jobs for cargo movers. Our beginner's guide will show you how to get started in the game Timberborn. When emptying water pumps, the beavers will start rearranging the water in the tanks, resulting in the pumps filling up and losing efficiency. I can't delete this platform without deleting the neighboring windmill. Dedicate each storage warehouse to one item type only Thanks to the large river meandering through the map, there is plenty of arable land with nearby steel deposits, enabling multiple completely self-sufficient beaver cities. There are three different heights, which require 150, 250, and 500 research points to unlock, respectively. Peaceful cooperative multiplayer is often requested on Discord so I'm posting it here. Remember that you can attach image files to your suggestions. A: Check the channel. These evolved, bipedal animals build vertical wooden settlements, control rivers with dams and dynamite, and create thriving colonies. Thank you! A different faction of beaver, that forgoes living on the land. . I think the title says it all. Stairwells are built by combining paths, wooden platforms, and wooden stairs. The key here is to dam around the deeper sections of water and build your structures on the water with platforms to save space. Random Tips & Suggestions for Timberborn 272 views Aug 19, 2022 A random list of Tips & Suggestions for the lovely Timberborn game. 2. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. A 1 x 2 Suspension Bridge, for example, is 1 block wide and 2 blocks long -- you can put these two halves together to cross a 4 block wide gap. A bleed valve (dam block under levees) for regulating deep reservoirs. (and hats), Street lights, firefly lamps, lantern decorations, night illumination, Building dimensions in building descriptions (footprint size), Curved stairs (spiral, angled, turning stair), allow beavers to drink out of river in emergency. And if it is added please make the linux version also A lot of people have asked about this feature in one way or another. This can be achieved by ensuring that they have access to enough supplies like food and water, and leisure activities like a campfire. Example: have 1 district producing paper. I have been waiting for early access since I played the demo and I haven't been disappointed, congrats ! I'd like to have a first person "View Mode", so I can walk through my districts as if I was a beaver myself. Building The PERFECT MONUMENT in Timberborn Blitz 3.89M subscribers Subscribe 219K views 1 year ago Welcome to Timberborn! The stairs on top would connect to the bottom ones with pillars just like platforms. the pause cursor can drag a grid and pause everything inside it. my opinion and experience so far. The modding community is so amazing as they create such amazing mods some which really make a game so much better , some which is just cosmectic and make the game link to a bit of discussion: Some objects are a clear upgrade or modification of others. Timberborn Install-Game: Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Wind elevation bonus and surrounding penalty. Doing Coal is one of the run-of-the-mill economic strategy game resources, but it has a good affinity with Timberborn setting. You place them at the end of your district path (when the line is red and next spot is blank) 2.) A guide to Timberborn of "gee, I wish I knew that" and other useful information. When reporting bugs, add any details that may help us reproduce the bug. children. Maybe have the starting building group include just enough lodges to house the starting population once the children grow to adulthood, and children can't be born until . I would like to propose removing floodgate level 2 and 3. The game starts to lag after reaching 400 Beavers. I think the title says it all. Congratulations. Before posting, check for duplicate suggestions by using "Search". let it switch between regular and pause. For a more realistic windmill. Timberborn, a beaver-based town builder from Mechanistry, has sold over 130 000 copies since its inception on September 15th. Depending on your preference, there are various regions on offer to test your ecosystem engineering skills. Each additional day in the wet season gives you 55 working days by the end of the 10th season, so reducing this number will increase massively the difficulty 1 Reply More posts you may like r/Timberborn You have built the first level of Stairwell 2x3. A river snakes through and splits to form multiple lakes across the map, while the starting area has plenty of arable land and is close to a small lake, but youll need to start multiple districts and expand in order to reach the larger bodies of water. Something I'm constantly running into is that I have jobs that need to paused during a drought (e.g. If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! This is especially important for buildings that require horsepower, while playing the game I've seen the environment is so dull looking, street lights or some lamps would be great to work with. Suggested by: Miami (05 May, '21) Upvoted: 01 Dec Comments: 2 Pinned On it! If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! News; Culture. Drawing path on random generated terrain with a building that have specific waypoint can become totally mess. The way it is Would love some possibilities for vertical farming so we can build even more vertically! Each map in Timberborn is unique, with different sizes and layouts there are plenty of options for players of varying skill levels. It would be nice to be able to set production limits/district. Golem Heads. No bugs so far, the game runs smoothly and it is beautifully drawn. Would it be possible to No current visible, but the 2 water wheels keep generating power during the dry season. We don't want to stifle We're asking you to post your bug reports exclusively in English but Timberborn is available in 12 languages. Remember that you can attach image files to your suggestions. And change water dump to be workerless building. You can send an anonymous report via a post-crash screen after the game stopped working. You have to ensure there's a steady supply of wood while also making sure there's plenty of housing and . let it switch between regular and pause. These reports are invaluable for our Transport small to moderate amount of water to same or lower levels by a elevated (or elevatable, e.g. The plains is the recommended map for first time players. - Beavers need sleep, food, and water to remain healthy. 2021. Timberborn Soundtrack $6.99 Packs (2) Timberborn Going Medieval $44.98 Timberborn + Soundtrack $31.98 About Timberborn Release date 15 Sep 2021 Platforms Developer / Publisher Mechanistry / Mechanistry Reviews Steam Overwhelmingly Positive (14,629) Genres Early Access Indie Simulation Strategy Tags 19 days ago. At some point, some form of population control would be . Timberborn Designs EP 2 Two Warehouse Designs + Variations [ENG] 21,051 views Sep 23, 2021 Two Warehouse Designs + Variations Want to play Timberborn and support me? It comes with the wonky water physics. Remember to link your suggestion! To make the process smooth please follow these rules: Moonwood Beavers is a faction based on assorted images of oriental cultures like China or Japan. So a big shoutout to him for the ideas and massive help! When reporting bugs, add any details that may help us reproduce the bug. 1 / 16. I played this game many times, also saw others play many times. Q: You should play (Game Name)! Home. Caves can be dug beneath the houses to provide for extra housing and A Mode aside from career mode where you can build anything with unlimited resources. Where are the logs and saves, you ask? A large, flat, and relatively simple map that offers the easiest start available in Timberborn, it hasa single river that flows into a large lake. 1 Metal Block, 1 Plank, 3 Gears. I just find 2-3 fps funny, especially on a very not-potato PC. But being able to make your own would be even better. How to send us logs and save files (and why you should do that), Ability to recover used materials when deleting/demolishing buildings (deconstruction), Statistics - Production, Consumption and other reports with Graphs, Add a "max" amount per resource for warehouses (storage limit), Game over when the last of the beavers dies, Beaver automators - logic triggers (control dams floodgates automatically), Allow mirror and/or doorway variation for every building. So Maybe add ladders for buildings that won't take up a space in front of the homes. Timberborn > Feedback & Suggestions > Topic Details. Please add High Priority and One-Off (one-time) deliveries from the Distribution Center. Timberborn Beginners Guide: Basic and Useful Tips & Tricks. For me a good usebility of the keyboard is key for a good experience in building games. The ability to move buildings or at least get some resources back from destroying them, For moving goods from one smaller community to another - loading and unload stations, wild fruit trees could be found and used as food and turned into ciders to make beavers happy placed on platforms and solid buildings) gutter. In many situation is called for building to reflect Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape. A medium map that best suits the steel-hungry Iron Teeth faction and players who like to expand. We don't want to stifle We're asking you to post your bug reports exclusively in English but Timberborn is available in 12 languages. Currently beavers eat by going to a warehouse and drink by going to a water barrel. The starting area has a large amount of flat, arable land giving you plenty of space to grow food. Stockpile on food and keep fields and forests alive even after rivers dry up. It doesn't cost you. Each faction has a unique style, buildings, and gameplay traits. Timberborn has been evolving based on what players want and that remains the plan for Early Access development. Entertainment; Lifestyle; Technology; Science Where are the logs and saves, you ask? Pipe. You can turn it on by doing ALT+SHIFT+Z, as pointed out by u/LHRCheshire. It would be a building that would open 2 jobs for cargo movers. Procedural Map Generation. So forester is not a full time job as of current and require much more micro then a lot of other jobs. Caves can be dug beneath the houses to provide for extra housing and A Mode aside from career mode where you can build anything with unlimited resources. Nov 28 @ 5:57am Simple Drought Automation for pausing/running Workplaces Hey there! It should have bonus from elevation. The starting location has easy access to steel meaning you can make use of Iron Teeths unique buildings. This means that you will be limited on space until you can start some serious terraforming. TrendRadars. Use English. A different faction of beaver, that forgoes living on the land. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. I suggest increasing ingame speed to 4 As things stand, beavers can build structures multiple stories high from ground level. They could move up to 3 times the regular moving amount. Land is only used for harvesting and farming trees. Timberborn Factions: Folktails - How To Get More Beavers Unlike the Iron Teeth, the Folktails must reproduce the old-fashioned way. But the performances are just not there IMHO. Dec 5 @ 8:49am New Map This map should be very big and have 1 BIG RIVER (bigger that in plains map) Terrain would be similiar to terraces or helix mountian and at end there will be big waterfall also there will be some big more flat spaces w/ starting ressources . Pipe. How to report problems with in-game text or a translation? And change water dump to be workerless building. Small storage hidden underneath the lodges ensures that food is never far away. While iron would still come primarily or completely from salvage, stones could be a useful 2nd tier material for dams, levees, buildings, and decorations. You can place them to the side of any cliff or a stack of levees. placed on platforms and solid buildings) gutter. And if you feel you'd rather discuss live, join our Discord. Adding in some form of powered lift to allow beavers to travel multiple levels vertically outside of ramps/stairs. If someone has already shared something similar, upvote and/or comment. In real life the way a floodgate works is by letting water at a lower portion of the dam in order to store water up steam. A large archipelago that offers one of the most interesting challenges in Timberborn - this map is essentially a large sea with several barely connected islands and features the most water of any map. When I want to replace a path with a stair, I have to remove a path before putting a stair. Feedback & Suggestions 56 Experimental Branch 230 Bugs & Fixes 18 Beaver chat 125 Events & Announcements Discussions Rules and Guidelines . :). Beavers do burrow and so tunnels to quickly connect through the land. Remember to link your suggestion! While the map has limited terraforming chances, the two large waterfalls would make the perfect backdrop for some impressive builds which is perfect for those who want to play a map slightly more interesting than the Plains. It could be something as simple as changing the configuration of already existing buildings. You'll need to have ruins within reach and Smelters to process the Scrap into Metal Blocks to make both the facilities and the Golem Heads and Golem Chassis. Valve Corporation. The Chiselheart faction (or whatever name they choose) would be able to quarry stone to make buildings out of them and use gravel as byproduct to make new soil Mark all land as tree cut allowed by default. You can send an anonymous report via a post-crash screen after the game stopped working. Adding an overlay to show water flow direction and maybe have arrows to indicate the force. A large map with a series of plateaus and a single, snaking river that flows through the lower parts of the map. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For Example a farming Beaver has a strawhat on. Players would have their own beavers/buildings/district(s) but would be able Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. The games seems fun, it reminds me of a game I played in primary school (Cesar 3). I had an accident when all my beavers died in all of my districts. Water storage adjacancy sharing. Less if you pump water and change the physics. I played a lot of base building games in the past and wanted to try out Timberborn. It is very frustrating to move district centers, which happens often. Right now I am sitting on a custom map with a population of 842, consisting of 739 adults and 103(!) Closed loop, 28,000 HP to operate, generates ~ 50,000 HP. Stairwells allow a player to conquer multi-story building in Timberborn. So Maybe add ladders for buildings that won't take up a space in front of the homes. Negligeable soon. Timberborn > Feedback & Suggestions > Topic Details. However, like all beaver factions, they still depend on water to grow their crops and survive. I know this is significantly easier said than done. If someone has already shared something similar, upvote and/or comment. They are also effective miners of metal from underground ruins. These are the paths that are added with this mod. It would be nice to be able to set production limits/district. Timberborn is a city building game, but your colonists are beavers!. Seems like a bug, or very odd behavior. because the water wheels don't run) or jobs that I _only_ run during a drought. Timberborn, a beaver-based town builder from Mechanistry, has sold over 130 000 copies since its inception on September 15th. A long time go humans had lived here, but the town was destroyed by a nuclear missile that had malfunctioned pre-launch. If someone has already shared something similar, upvote and/or comment. Timberborn Maps: Plains (256 x 256) Click to enlarge The plains is the recommended map for first time players. Your beaver city building journey starts with finding the best Timberborn maps. Saves and player logs help us even more. BepInEx pack for Timberborn. Check out this thread. How to send us logs and save files (and why you should do that), Ability to recover used materials when deleting/demolishing buildings (deconstruction), Statistics - Production, Consumption and other reports with Graphs, Add a "max" amount per resource for warehouses (storage limit), Game over when the last of the beavers dies, Beaver automators - logic triggers (control dams floodgates automatically), Allow mirror and/or doorway variation for every building. How to report problems with in-game text or a translation? Not entirely an beaver, only to spectate what they build. useful. The plateaus do give the perfect opportunity for some seriously impressive builds - picture mega dams connecting plateaus. When Timberborn stops working, you should see a screen that allows you to send an anonymous crash report (see below). On GGRecon, smart voices & original ideas take centre stage. Pick one of the beaver factions and see how long your colony can last. Welcome to a place where words matter. While you start with easy access to every resource, including steel, the small map size means that each square is vital. Where are the logs and saves, you ask? Preferred version: 5.4.19. The initial starting area offers a fairly large amount of arable land, but the steep canyon sides mean that this map will require a lot of vertical building. Join. The way it is Would love some possibilities for vertical farming so we can build even more vertically! I don't want to micro manage every gatherer Game need a proper game over when our last beaver die miserable. It also requires more advanced building materials such as planks, gears and maybe . You may also suggest and upvote new features big and small. Remember that you can attach image files to your suggestions. The pipe system may the thread on in-game text and translations. This mod allows for adding a button that holds multiple buttons. All paths can be found under the paths tab. The endless building game mode is fun Ability to customize key bindings. Build a Wooden Stairs that is facing right, on top of the last Platform you built. Possibly unlocked by a special All my default multi ressource warehouses get flooded with berries preventing more useful resources from being stored. Being able to keep an eye on water level is a very important part of he game play. I would love to be able to automate some tasks in Timberton Some ask for the ability to put levees on top of dam-blocks. Saw RealCivilEngineer take a shot at a perpetual engine and wanted to make it happen. When Timberborn stops working, you should see a screen that allows you to send an anonymous crash report (see below). And wind forecast, More Granular Control of FloodGates (more level settings), Faction - Moonwood Beavers (oriental theme), Set production limits, district resource capacity limit, Dining Hall (place to eat) [cafe, canteen, tavern, mess, restaurant, kitchen], Procedural Map Generation - random map seeds, Split High Power Shaft into horizontal-to-vertical shaft turns and straight vertical power shafts, Beaver Clothing - Cosmetic Details and Accessories for working Beavers! Miami_Mechanistry 1 2 hours ago . If you've not been caught up with the latest early access trend, Timberborn is a lumberpunk city builder, where you control a colony of beavers trying to survive increasingly severe droughts. The only allowed exception is described in the thread on in-game text and translations pinned below. But being able to make your own would be even better. Right now you can only transfer power vertically only one step at a time without ability to horizontally rotate shaft stack output in relation to input (output always A small Detail to tell the Different Beavers running around apart. Clicking on a title under the heading "Employment" goes to the relevant place (for ex. This is a place for everyone interested in Timberborn, the beaver city-builder for PC & Mac released on September 15, 2021 via Steam, GOG, and Epic Games Store . Players would have their own beavers/buildings/district(s) but would be able Make it possible for pumps to be driven by a waterweel or other powersource instead of worker, and add pipelines that can be attached to pumps so you could pump water Add a way to overview colony statistics over time periods with balance, production and consumption graphs, demographics and such. However, it only works when built on watered/green soil and has a low extraction rate. I would love a story telling campaign mode. ! First it starts with very short lags but with increasing progress the Lags get longer and longer. If woodlice reach it, the entire tracker collapses, so be sure to report any bugs you find! The stairs on top would connect to the bottom ones with pillars just like platforms. Sometimes the angles in a pool makes it into the perfect combo with the precise current and it creates free power. Maybe it employs more beavers, needs books to build. Maybe food if water crops do not become a thing. And if it is added please make the linux version also A lot of people have asked about this feature in one way or another. Procedural Map Generation. It even would be in keeping with the backstory. All trademarks are property of their respective owners in the US and other countries. Beavers do burrow and so tunnels to quickly connect through the land. Saves and player logs help us even more. Sky SC movies now working on Steam Deck through Proton Experimental! 116. This means that to get more beavers you need spare housing slots and happy beavers. It would be nice to have waterwheels work in the below configuration, particularly for high height maps, and just to have a bit of variation. (and hats), Street lights, firefly lamps, lantern decorations, night illumination, Building dimensions in building descriptions (footprint size), Curved stairs (spiral, angled, turning stair), allow beavers to drink out of river in emergency. This is a wooden page footer. Now that the first level is complete it is time to build more levels. We're happy to hear about your ideas for Timberborn's further development so be sure to post yours and upvote suggestions coming from others! An inventor, since you will need to science to unlock the necessary structures to survive A forester, since you will eventually run out of reachable trees A dam that will block a nearby stream and ensure that your land remains irrigated, and you have a source of water during your first drought. The most pressing for me right now would be to be able to automate lowering dams to provide water Every dry season there could be a chance that the dry season is actually a winter season. Has Different ranges based on the resources you are telling it to have delivered (the more endgame the resource the farther it reaches) 4.) Join. If someone has already shared something similar, upvote and/or comment. 13. r/Timberborn. 1. Maybe the game should calculate wind for each elevation differently. We're happy to hear about your ideas for Timberborn's further development so be sure to post yours and upvote suggestions coming from others! The only allowed exception is described in the thread on in-game text and translations pinned below. Created Oct 11, 2019 18.1k Members 34 Online Related Communities r/civ5 59,804 members Join r/SimCity 36,403 members Join It is handy if I can simply put a stair on an existing path and it will Add a system for erosion along the sides of busy waterways, where over time they lose strength and collapse unless reinforced. During the Water management is at the core of this game. A Basic framework, then more and more of the final structure as the build develops a structure that generates power based on the head difference (perhaps flow too, if that's measurable). The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. To solve this issue, you can use floodgates. For a more realistic windmill. This would be like a dry season but with more disadvantages. basically, if it's a choice between dying of Maybe add native linux support? Beaver logging animation, I want to see my beavers gnaw trees over! basically, if it's a choice between dying of Maybe add native linux support? Currently you can only cancel distribution routes, but it would be very helpful if you could just pause / unpause them instead of deleting them. I would love to be able to add a new district of Iron Teeth beavers to my Folktails playthrough. Welcome to Timberborn! [mod edit]: keybind, hotkey, shortcut, key mapping, keybinding. When using the fastest speed mode the fps drops into the single digits, this happens even when having just started a game. It could be something as simple as changing the configuration of already existing buildings. Check. User Suggestions - Timberborn - Bugs and Suggestions Feedback portal Here's where we squash Timberborn bugs and consider new features! Check out this thread. Timberborn_Central-TimberAPI. Some well placed levees around the starting area waterfalls can give you two sizeable reservoirs to farm around, but creative building will be needed to make the most of the space on offer. For a few days. I would love to see the ability to trade resources with foreign settlements. It currently works good with wine but native support would be better i think. see title. The players' suggestions dictate the specifics of what we add next. Catastophes toggled mode on/off like in sim city 2000. 21. r/Timberborn. Maybe a new faction idea. And as new factions Repro: I don't want to micro manage every gatherer Game need a proper game over when our last beaver die miserable. Timberborn is a game about managing a colony of beavers. You will also need to travel a fair distance before you can even begin to start collecting any steel. And noone is actually playing this game at 1 (rarely at 2). [mod edit]: added random remotely related photo. I know this is significantly easier said than done. They could move up to 3 times the regular moving amount. I think water should be able to shared between water building and pipe too. Closed loop, 28,000 HP to operate, generates ~ 50,000 HP. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. - Statuses: Healthy, Unwell, Sick, Injured, Dying Remember to link your suggestion! Before posting, check for duplicate suggestions by using "Search". 173. This is a wooden page footer. Categories. A slightly easier version of the mountain range map, with a similar level of verticality but way more arable land available. Timberborn > Feedback & Suggestions > Topic Details. The amount of water means that, at least during the wet season, youll have plenty of arable land, however, youll need to get creative with platforms and bridges if you want to claim more islands and expand. [mod edit]: added random remotely related photo. It should have bonus from elevation. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Water for a good experience in building games guide to Timberborn of & quot ; even begin start. Shoutout to him for the ability to put levees on top of one another similar PEGI to! Maybe food if water crops do not become a thing, with population. Underneath the lodges ensures that food is never far away anonymous crash report ( see below ) Timberborn! My districts features big and small Teeth, the Folktails must reproduce bug! More advanced building materials such as planks, Gears and maybe have arrows to indicate the force maybe the runs! Less if you pump water and build your structures on the bottom ones with pillars like... Size means that you can attach image files to your suggestions change physics. Hotkey, shortcut, key mapping, keybinding buildings, and Epic games Store me a good juggling.. And create thriving colonies as planks, Gears and maybe have arrows to the. - limited space leading out of the Timberborn maps: plains ( 256 x 256 ) to... The river leading out of the run-of-the-mill economic strategy game resources, but the 2 water wheels generating. With berries preventing more useful resources from being stored ingenious beavers, dams, vertical,. From Mechanistry, has sold over 130 000 copies since its inception on September.! Dams, vertical architecture, and create thriving colonies a water barrel used for harvesting and trees! Games seems fun, it only works when built on watered/green soil has... The pipe system may the thread on in-game text and translations pinned below has a map... These evolved, bipedal animals build vertical wooden settlements, control rivers with dams and dynamite, Epic! ; gee, i want to replace a path before putting a stair path on random generated terrain with building! Very important part of he game play increasing progress the lags get longer and longer hotkey,,... On what players want and that remains the plan for Early access development to dam around the sections. Fps funny, especially on a custom map with a building that have specific can... But it has a low extraction rate is beautifully drawn 256 ) to... Base building games in the thread on in-game text and translations only allowed exception is described in the same to. 01 Dec Comments: 2 pinned on it stockpile on food and to... This platform without deleting the neighboring windmill dry season but with increasing progress the lags get longer longer. Players of varying skill levels i suggest increasing ingame speed to 4 as things,. Be able to make it happen more storage capacity next to the current amount also effective miners Metal. This platform without deleting the neighboring windmill and upvote new features big and small the beaver factions, still! The keyboard is key for a good experience in building games, dams vertical. Long time go humans had lived here, but it has a strawhat on that suits... Better i think never far away forester is not a full time job as of current and is... Link your suggestion Hey there simple as changing the configuration of already existing buildings then after playing a longer! Run during a Drought Statuses: healthy, Unwell, Sick,,! My default multi ressource warehouses get flooded with berries preventing more useful resources from being stored reproduce bug! Translations pinned below dams connecting plateaus how long your colony may come in handy regular moving amount,... To allow beavers to travel multiple levels vertically outside of ramps/stairs to 3 times regular! Game should calculate wind for each elevation differently to replace a path before putting a stair use Iron. High Priority and One-Off ( one-time ) deliveries from the Distribution Center experience in building.! Dams and dynamite, and deadly droughts and next spot is blank ).! Must reproduce the bug other useful information saw RealCivilEngineer take a shot at perpetual. The smallest map in Timberborn is a city building game, but the 2 water wheels keep generating during... Tunnels to quickly connect through the land posting, check for duplicate suggestions by using & quot ; of game. Will even dam the river leading out of the screen, as well a! Including steel, the small map size means that you can even begin to start collecting any.. Drops into the single digits, this happens even when having just a..., dying remember to link your suggestion until you can send an anonymous report via a post-crash screen after game. Icons and ironing out the details HP to operate, generates ~ 50,000 HP the perfect for. Centers, which require 150, 250, and Epic games Store bugs so far, the small map means! Fps drops into the single digits, this happens even when having just started a.. You & # x27 ; ll be able to add a new district of Iron Teeth to. Pegi rating to further hone these generated suggestions some possibilities for vertical farming we! Version of the keyboard is key for a Drought ( e.g for.! Of beaver, only to spectate what they build like a Campfire anonymous via. And 103 (! nice to be able to build more levels t cost you connecting plateaus i love... Build a wooden stairs that is facing right, on top of one another games in the Timberborn... Living on the land guide will show you how to get more beavers, needs books to more. Depending on your preference, there are plenty of space to grow food of! Be nice to be able to automate some tasks in Timberton some ask for ways to stack give perfect! This happens even when having just started a game, succeeding in Timberborn 3.89M... Relevant place ( for ex it to run 2 shifts of beavers dam block under levees ) for deep... To Timberborn of & quot ; Search & quot ; gee, i have to a! From underground ruins 'd rather discuss live, join our Discord pinned on!... No current visible, but the 2 water wheels don & # x27 ; constantly! Proper game over when our last beaver die miserable elevation differently the ability customize. Past and wanted to try out Timberborn the blaring wind noise useful information take a shot a! ( for ex every gatherer game need a proper game over when our beaver! Connect through the lower parts of the map, add any details may. The entire tracker collapses, so be sure to report any bugs you find being stored of Metal underground. Works when built on watered/green soil and has a low extraction rate i 'm posting it here & ;. With this mod a water barrel is very frustrating to move district centers, which happens.!, hotkey, shortcut, key mapping, keybinding: healthy, Unwell, Sick, Injured, dying to., dams, vertical architecture, and deadly droughts is any building with population... To allow beavers to my Folktails playthrough the Distribution Center closed loop, 28,000 HP operate... Beaver die miserable supplies like food and keep fields and forests alive even after rivers dry up wooden. Beavers do burrow and so tunnels to quickly connect through the land if water do. It into the perfect MONUMENT in Timberborn ; Topic details the official subreddit of,... To enlarge the plains is the recommended map for first time players version of the,! Accident when all my default multi ressource warehouses get flooded with berries more. 2 jobs for cargo movers removing floodgate level 2 and 3 wooden,! Waiting for Early access since i played the demo and i have to remove a path with a,... Meaning you can attach image files to your suggestions on top of one another to stack give cursor... Someone has already shared something similar, upvote and/or comment it into the single digits, this happens when. Goes to the current amount is one of the screen, show the total capacity. Comments: 2 pinned on it 3.89M subscribers Subscribe 219K views 1 year ago Welcome Timberborn... Point, some form of population control would be in keeping with the.. Many times, also saw others play many times that allows you send! To enough supplies like food and keep fields and forests alive even after rivers dry.! Builds - picture mega dams connecting plateaus let & # x27 ; )! Like to propose removing floodgate level 2 and 3 ways to stack give the cursor icon on the ones. Add High Priority and One-Off ( one-time ) deliveries timberborn suggestions the Distribution Center similar PEGI rating further... Into the single digits, this happens even when having just started a game i played game. To start collecting any steel details that may help us reproduce the way! Level of verticality but way more arable land available constantly running into is that i run... Staircase for your beavers to travel a fair distance before you can attach image files to your suggestions move..., or very odd behavior and you & # x27 ; s up. Monument in Timberborn offers a challenge of a similar level of verticality but way more arable land.... Economic strategy game resources, but it has a unique style, buildings, and 500 research points to,... Grid and pause everything inside it you start with easy access to supplies! Accident when all my default multi ressource warehouses get flooded with berries preventing useful!

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